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Prospective students

At the School of Interactive Arts & Technology (SIAT), we focus on the creative development of digital technologies, and on the people who use them. Are you interested in telling stories? Youll have a variety of sandboxes to play in, from game design to interactive film. Interested in impactful ideas? We can help you design and develop user experience for the communities and cultures that matter to you. Want to make new friends and industry connections? We invite you to join our active student community and far-reaching industry network.

If you are interested in programming, art, and design, SIAT may be a good fit for you!

Why join SIAT?

SIAT is a program about ideas and the creative ways we can use art, design and technology to understand and solve problems. SIAT is interdisciplinary. That means your course work combines art, design, social science, and computer science so you develop the unique blend of critical thinking and creative skills that employers look for. 

Explore Our Programs

The School of Interactive Arts & Technology offers a number of undergraduate degree programs. Through our programs, students focus on the creative and the critical ways that we can integrate art and design with technology while deep diving into and exploring multi-disciplinary subjects.

What is it like being a SIAT student?

Learn all about our student experience through this video created by talented SIAT students AJ Panghulan, Edward Li, and Justin Wang.

The first-year experience at SIAT, courtesy of our very own

Our Facilities

SIAT has several dedicated spaces and a large pool of library equipment reserved for our students. Work on group projects in one of our three studios, construct your next material masterpiece at our Solid Space fabrication lab, or play with cutting edge equipment from DSLR cameras to virtual reality headsets.

Our Faculty

The faculty of SIAT boasts a range of talented industry experts and academics. Explore the work of some of our most engaged professors:

William Odom

Things like photo albums and music collections capture our life histories they represent aspects of who we once were, and help us reflect on what we might become in the future. But in the digital age, our albums have hundreds of thousands of photos, and our music collections are streamed from the cloud through services like Spotify. William Odom and his research group explore how we can design technology that supports meaningful interactions, despite the large and dynamic nature of these collections.

Alissa Antle 

Alissa Antle creates new forms of computer systems that change the way people think and learn. She focuses on helping disadvantaged children learn better. For example, her interactive technologies have been used in schools to help children with dyslexia learn to read and write, and to help children with anxiety learn to self-regulate at school and home.

Bernhard Riecke 

Bernhard has been researching virtual reality for more than 20 years, going beyond traditional disciplinary boundaries to combine the natural sciences with human-centred and creative approaches. Using immersive VR in his iSpace lab, Bernhard is currently studying how we can use virtual and mixed/augmented reality to foster meaningful experiences and emotional shifts that we might otherwise never be able to experience, like the astronauts experience of the overview effect as they view earth from outer space.

Sample undergraduate projects

See more sample undergraduate projects on our

What can you do with a SIAT degree?

SIAT fosters skills and industry connections that open up a wide array of potential career paths for SIAT graduates.

See our potential careers page and the graphic below for examples of some careers that our graduates have gone on to.

Meet our alumni 

Explore profiles of alumni from our undergraduate and graduate programs and learn more about their experiences at SIAT and their careers post graduation.

Our alumni