- People
- Administration & Staff
- Research faculty
- Gabriela Aceves-Sepúlveda
- Alissa N. Antle
- Sheelagh Carpendale
- Parmit Chilana
- Jon Corbett
- Steve DiPaola
- Halil Erhan
- Brian Fisher
- Diane Gromala
- Marek Hatala
- Kate Hennessy
- Alireza Karduni
- Sylvain Moreno
- Carman Neustaedter
- Will Odom
- Philippe Pasquier
- Niranjan Rajah
- Bernhard Riecke
- Gillian Russell
- Thecla Schiphorst
- Chris Shaw
- Wolfgang Stuerzlinger
- Ron Wakkary
- Ö. Nilay Yalçin
- Teaching faculty
- Emeritus
- Adjunct Faculty
- Alumni
- Work at SIAT
- Opportunities
- Research
- Programs
- News & Events
- Spaces & Equipment
- StudioSIAT
- Media
- Showcase
- Contact
- Staff & faculty resources
Peddler
Game
By: Xinyang Zhang, Yuki Cai, Jeffrey Su, Wong Tsz Kei
Course: IAT 312 Foundations of Game Design
Description: Players are wandering traders looking to gain wealth. They must travel around the play area, collect resources from designated areas and transport them to towns to sell them. The goal of the game is to be the first to complete a certain number of Royal Orders. The game has two modes for different lengths of gameplay. In Blitz mode, players race to be the first to complete one Royal Order. In the regular mode, players must complete 3 Royal Orders. Players must manage their resources to keep their pace in order to beat other players to the goal first, while also being wary of economic fluctuations, supplies, world events, and other players.
Demo: