- People
- Administration & Staff
- Research faculty
- Gabriela Aceves-Sepúlveda
- Alissa N. Antle
- Sheelagh Carpendale
- Parmit Chilana
- Jon Corbett
- Steve DiPaola
- Halil Erhan
- Brian Fisher
- Diane Gromala
- Marek Hatala
- Kate Hennessy
- Alireza Karduni
- Sylvain Moreno
- Carman Neustaedter
- Will Odom
- Philippe Pasquier
- Niranjan Rajah
- Bernhard Riecke
- Gillian Russell
- Thecla Schiphorst
- Chris Shaw
- Wolfgang Stuerzlinger
- Ron Wakkary
- Ö. Nilay Yalçin
- Teaching faculty
- Emeritus
- Adjunct Faculty
- Alumni
- Work at SIAT
- Opportunities
- Research
- Programs
- News & Events
- Spaces & Equipment
- StudioSIAT
- Media
- Showcase
- Contact
- Staff & faculty resources
By: Grigory Gogin, Daniel Shi, Clare Huang, and Maggie Chan
Course: IAT 312 Foundations of Game Design
Description: A board game for 3-6 players, themed as a fishing competition organized by the Granville Island Market. The goal of the game is to be the first who brings at least 3 different kinds of fish (e.g., trout, halibut, salmon) to the market. Players move by rolling dice and moving accordingly. They have resources such as "pearls" (in-game currency) and "fuel" (which limits the max distance you can go to). There is a "chance deck" that players can use to draw special cards that can be either beneficial or harmful. Players can also trade/barter between each other in an unlimited fashion.
Play the game .