Two large-scale pan-Canadian studies involving thousands of asthmatic people have shown that less than 50% achieve an adequate control of asthma, contrary to their own belief and that of health professionals that treat them that their asthma is under control. The insufficient management of asthma is responsible for a high rate of emergency room visits or doctor appointments, hospitalizations and specialist consultations. These data show the importance of intervening with the Canadian population by proposing health education programs adapted to the needs of the population, and focused as much on prevention as on therapy.
Some studies have shown that with a better understanding of asthma and its optimal treatment, those suffering from this disease as well as their significant others can greatly improve their mastery and control over asthma.
Numerous studies have shown that digital games can have a positive impact on changing knowledge, attitudes and behaviours of players. Researchers have described the affective learning developed through games: confidence, self-efficacy, attitudes, preferences and dispositions. Therefore, integrating of learning material within a game can also have an impact on changing attitudes or behaviours. Numerous studies have shown positive effects on health behaviours and outcomes from participation in appropriate games.