M a r t i n X S. X G o t f r i t
[works]XX [c.v.] XX[current projects] XX[simon fraser university]XX [downloads]XX [links]
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(What follows is a brief precis - please see for a complete dossier of publications , projects and media) |
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in a thousand drops... refracted glances |
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An Immersive Interactive Audiovisual Installation |
in a thousand drops… refracted glances explores the way identity is constructed in an increasingly fragmented milieu. Using a media diffusion technique of dynamic granular anamorphosis on multiple screens and audio channels the work presents fragments of the body of the human in hybrid relations to itself, others and a fragile environment. Facets of a whole under construction form an audible and visible dissonance which requires a synthesis of the human embodied and aspects of the non-human environment. Consonance is achieved in this synthesis of the subject and the body of nature. A dynamic steady-state is maintained between an anxiety in the face of dissolution against the necessity of building identities within diversity. Illusion is dissolved to reveal a background made of deeper perennial questions: Who am I? What is my community? Where do its boundaries exist and how permeable might they be? The experience of in a thousand drops… refracted glances is of a sculpture in space that becomes a single image as one interacts with the space of the exhibition. The ongoing audiovisual image is one of the construction and deconstruction of bodies through processes of stitching, collage, multiplication, and reduction. As a result of these processes new hybrid bodies are born that speak to the variety and complexity of the ecological balances that depend on the mutual interdependencies of the community of agents that make up its population. The work continuously and dynamically shifts its focus providing opportunities for the participant to engage in a spectrum of modes of attention — from lateral to narrowly focused. Interactions with the work take the form of refracted glances both rewarding and confounding in an ongoing process of making sense of a chaosmos — the balance between confusion and order — the fantastic and the logical — dream and reality. (Version June 8, 2007) |
conceptual model (version 5/6/07) |
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CP lecture/demonstration @ UC Irvine April 2007 |
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In 2003 Kenneth Newby and Aleksandra Dulic and I forged an application for the inaugural round of the Social Science and Humanities Research Council`s Fine Arts Research Creation Grant. What emerged was an enterprise titled: Computational Poetics: Logic Machines and Creative Process Our main concern is the use of computers in the creative process and in particular, real-time performance and immersive environments where composition is a cross-disciplinary process. Our hallmark is the interaction between the user and the work. Two principles of note:
Our approach is predicated upon the overarching notion that the computer is an artistic medium. We believe encoding practice: i.e., writing software that is an integral part of creation, is the essential methodology of this research and that the resulting software must facilitate and accelerate the self-examination of creative process by the artists engaged with it. To this end we've built a set of software tools (Useful Abstractions) available on the .
This project built upon the ongoing work an interdisciplinary team with the valued contributions of other artists and researchers: software design, scholarly research, artistic practice (music composition and performance, film and video, sound design, installation art) and world culture (Indonesian shadow theatre and music).
Outcomes: (please see works &)
From these rather lofty notions, or perhaps relatively simple ideas couched in grant-speak, several themes have taken hold:
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