Please note:
To view the current Academic Calendar, go to www.sfu.ca/students/calendar.html.
Interactive Arts and Technology Second Degree
Ά‘ΟγΤ°AV Requirements
Please refer to the admission requirements section.
Program Requirements
Prerequisite Grade Requirement
Interactive Arts and Technology course entry requires a grade of C- or better in each prerequisite course.
Students must obtain permission from the department if they wish to complete, for further credit, any course that is a prerequisite for a course the student has already completed with a grade of C- or higher.
Continuance Requirements
Students in the School of Interactive Arts and Technology are required to maintain a 2.4 GPA in their IAT courses. Students who fall below this continuance requirement will be placed on academic warning in the School of Interactive Arts and Technology and will have two semesters to bring their IAT GPA to a 2.4 or higher. Failure to do so will result in removal from the Interactive Arts and Technology Major or Joint Major program.
Students removed from the Interactive Arts and Technology Major or Joint Major program will be placed in the Faculty of Communication, Art and Technology Double Minor Program. Students wishing to transfer back into the Major or Joint Major will need to meet the admission requirements to obtain re-entry.
Upper Division Requirements
Students must complete 44 upper division units as part of their degree. Of these, students must complete 30 upper division IAT units, including
Develops critical thinking and writing strategies adaptable to professional communications in design, media arts and technology. Prerequisite: IAT 206W and completion of 48 units. Writing.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Chantal Gibson |
Jan 11 β Apr 16, 2021: Wed, 9:30 a.m.β12:20 p.m.
|
Burnaby |
|
Chantal Gibson |
Jan 11 β Apr 16, 2021: Wed, 9:30 a.m.β12:20 p.m.
|
Burnaby |
and at least two 400-level IAT courses of 3 units each, excluding directed studies.
24 of the 30 upper division IAT units must be chosen from the following science courses to satisfy BSc requirements:
Examines concepts of design practice and related design methods for interaction designers. Design methods include ethnography, personas, design games, role-playing, scenarios, participatory workshops, and prototyping. Prerequisite: Completion of 48 credits, including IAT 265. Recommended: IAT 102 or 233.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Ron Wakkary |
Jan 11 β Apr 16, 2021: Tue, 2:30β5:20 p.m.
|
Burnaby |
|
Paul Brokenshire |
Jan 11 β Apr 16, 2021: Fri, 9:30 a.m.β12:20 p.m.
|
Burnaby |
Introduces material properties and performance in the context of interactive artifacts. Covers criteria for material selection, including durability, environmental effects, tactile properties, manufacturing processes, compatibility and effects of particular forms of use. Prerequisite: Prerequisite: IAT 233.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Henry Lin |
Jan 11 β Apr 16, 2021: Thu, 12:30β2:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Fri, 12:30β2:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Fri, 2:30β4:20 p.m.
|
Burnaby |
Advanced theory and implementation of web media from a design perspective. Students will design and develop web media that focuses on communication and design issues for a variety of users. This course will address design methods and approaches for technical aspects such as content management, responsive design, and server-side support. Prerequisite: IAT 235 and IAT 265.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Paul Brokenshire |
Jan 11 β Apr 16, 2021: Tue, 12:30β2:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Tue, 2:30β4:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Tue, 4:30β6:20 p.m.
|
Burnaby |
|
Helmine Serban |
Jan 11 β Apr 16, 2021: Thu, 10:30 a.m.β12:20 p.m.
|
Burnaby |
|
D201 |
Jan 11 β Apr 16, 2021: Thu, 2:30β4:20 p.m.
|
Burnaby |
|
D202 |
Jan 11 β Apr 16, 2021: Thu, 4:30β6:20 p.m.
|
Burnaby |
Students will learn about and gain experience with a wide variety of interaction technologies, environments and architectures supporting user interaction with systems in work, learning and play. Applied topics may include, but are not limited to, collaboration and computers; ubiquitous and responsive environments; security, trust and privacy; networking; and distributed and heterogeneous interfaces. Emphasis is on practical experience, involving a group design/analysis project in advanced topics in human computer interaction. Prerequisite: Completion of 48 units, including IAT 201 and IAT 265. Strongly recommended: IAT 267.
XML technologies, databases and data mining are reviewed as means of storing and extracting knowledge. Server-client and service oriented architectures are examined from the perspective of building interactive systems. Web 2.0 technologies are reviewed, including peer-to-peer systems, social networking portals, and personalization technologies. Students apply conceptual knowledge by programming a web application using AJAX, servlets and a database. Prerequisite: Completion of 48 units, including IAT 235 and IAT 265.
Focuses on the design and implementation of interactive computer visualization techniques for the analysis, comprehension, and explanation of large collections of abstract information. The application of principles from perception, information visualization, interaction and visual analytics will be covered. Introduces tools for programming geometric information and displaying the results. Emphasizes development of practical skills in using graphics libraries and tools: students will develop programming experience with relevant examples and techniques. Prerequisite: IAT 201 and IAT 267 and either IAT 265 or CMPT 225. Recommended: IAT 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Christopher Shaw |
Jan 11 β Apr 16, 2021: Tue, Thu, 4:30β5:50 p.m.
|
Burnaby |
Specific details of courses to be offered will be published prior to registration each semester. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1,2,3,4,5,6,7,8,9. Prerequisite: Completion of 45 units.
Independent reading and research topics selected in consultation with individual members of the SIAT faculty. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Prerequisite: Completion of 45 units, and permission of the School and the instructor is required. No more than 6 units of Directed Studies may be taken.
Section | Instructor | Day/Time | Location |
---|---|---|---|
TBD |
Students will design and develop a variety of electronic games, culminating in an advanced game project. They will continue to analyze the experience of play within the game, and the connections between the game experience and broader cultural phenomena. Prerequisite: Completion of 60 units, including IAT 265 and IAT 312.
Examines evaluation concepts and methods for designers. Introduces a range of evaluation approaches including informal usability studies, lab experiments, field studies, and analytically-based evaluations. Students will explore techniques for feedback including usability tests, observation, interviews, heuristic reviews, and discursive evaluations. Underlying concepts of evaluation including scientific experimentation, ethnography, phenomenology, and aesthetics will be discussed. Students will learn how to design and implement appropriate evaluation studies for a range of design projects. Prerequisite: IAT 334 and completion of 60 units. Recommended: IAT 201 and 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Alissa Antle |
Jan 11 β Apr 16, 2021: Wed, 9:30 a.m.β12:20 p.m.
|
Burnaby |
Introduces computer-based tools for representing and fabricating designs. Covers the representation of work within a design process, the use of visualization techniques to communicate with clients, and the use of digital fabrication technology to build prototypes. Projects are chosen to highlight key representational issues in contemporary design practice. Prerequisite: Completion of 60 units and IAT 336.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Halil Erhan |
Jan 11 β Apr 16, 2021: Tue, 2:30β4:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Wed, 2:30β4:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Wed, 4:30β6:20 p.m.
|
Burnaby |
Introduces approaches to customizing and developing software applications as design-support tools to be employed in dynamic design environments comprising people, other tools, and their interactions in relation to the tasks to be performed. Discusses effective strategies for software development to find the best matching solutions for a given situation and applies the select methods in software design, prototyping, and evaluation. Makes use of software development processes, languages, and notations in representing design of the tools being developed. Experiments with contemporary systems such as drafting tools (CAD), authoring applications (for games, Websites, animations), parametric design-modeling systems, etc.; and searches their potentials to enhance design environments. Prerequisite: Completion of 60 units, including IAT 351.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Halil Erhan |
Jan 11 β Apr 16, 2021: Fri, 10:30 a.m.β12:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Fri, 12:30β2:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Fri, 2:30β4:20 p.m.
|
Burnaby |
The representation of media is introduced: specifically one dimensional (sound), two dimensional (images) and three dimensional (moving images). This course focuses on techniques and methods for creating digital video special effects, allowing students to explore their creativity while extending their graphics and programming skills in digital media. Computational techniques based on signal processing are developed that support the creation, manipulation, combination, transformation, compression, storage and display/performance of different media forms. An important aspect is representation in the temporal/spatial vs. the frequency domain and different transformation techniques. Students will be required to generate special effects, critique and analyze effects from movies, develop skills and abilities to manipulate digital video and audio, and implement their own algorithms to express their technical and artistic skills. Prerequisite: Completion of 60 units, including IAT 265 and MACM 101. Recommended: MATH 151 or equivalent.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Helmine Serban |
Jan 11 β Apr 16, 2021: Mon, 12:30β2:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Mon, 2:30β4:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Mon, 4:30β6:20 p.m.
|
Burnaby |
Specific details of courses to be offered will be published prior to enrollment each term. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1, 2, 3, 4, 5, 6, 7, 8, 9. Prerequisite: Completion of 60 units.
Independent reading and research topics selected in consultation with individual members of the SIAT faculty. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Prerequisite: Completion of 69 units, and permission of the instructor and School are required. No more than 6 units of Directed Studies may be taken.
Section | Instructor | Day/Time | Location |
---|---|---|---|
TBD | |||
TBD |
Students will complete a project of significant size and scope that allows them to bring together skills and knowledge learned across a variety of courses in SIAT. They will produce a design, media, or interactive system artifact that is of a high caliber ("portfolio' quality) along with a detailed report of the project activities completed throughout the term, the methods or processes used, the knowledge learned, and a description of the final outcomes. Projects will be presented publicly at an end-of-the-term graduation showcase. Prerequisite: Completion of 90 credits (ensuring a 4th year equivalent student), including 18 upper division IAT units plus IAT 309W. Enrollment is competitive- each term we will enroll a maximum of 20 students or team based on the strongest student project ideas and CGPA.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Kate Hennessy |
Jan 11 β Apr 16, 2021: Wed, 12:30β3:20 p.m.
|
Burnaby |
Or upper division course from: computing science (CMPT), engineering science (ENSC), biomedical physiology and kinesiology (BPK), management and systems science (MSSC), mathematics (MATH), mathematics and computing science (MACM), cognitive science (COGS), or psychology (PSYC)
To enroll in 400 level courses, students have to complete any required course prerequisites and a required upper division writing course IAT 309W.
Concentrations
A concentration is an area of specialization that approved IAT majors may pursue within their Bachelor of Arts. SIAT offers concentrations in Media Arts, Interactive Systems and Design.
Students may choose their area of concentration after completing at least 27 units of lower division core courses. All upper division (300 & 400 level) concentration courses must be completed at Ά‘ΟγΤ°AV.
Areas of concentration are only open to approved IAT majors. Acceptance to concentrations is limited due to the limited spaces in required courses; students will be accepted to these concentrations based on their CGPA and are required to maintain the specified CGPA while pursuing the concentration. Students can be accepted only to one concentration at a time. Once admitted to a concentration, students are given access to reserved seats for six consecutive semesters. After six consecutive semesters, students will no longer have access to the reserved seats.
Students are encouraged to speak with their undergraduate advisor early in their academic career regarding admission to their chosen concentration.
Students may complete more than one concentration. All completed concentrations will be recognized on their degrees.
Media Arts
This concentration studies the creation, analysis and understanding of new media. New media environments are both computational artifacts and cultural experiences that include historical, social, aesthetic, and economic processes.
Graduates will be skilled in the critical analysis and making of new media forms such as electronic games, digital video, computer animation, and interactive multimedia.
Students who choose this concentration must complete all of
Explores the role of narrative in various media and New Media environments, from traditional linear environments and multi-linear and networked media environments. Examines the relationship of narrative elements in the light of the practice and the aesthetics of New Media. It will include an overview of New Media theorists. Prerequisite: Completion of 48 units.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Susan Clements-Vivian Mehdi Nazemi |
Jan 11 β Apr 16, 2021: Mon, 9:30 a.m.β12:20 p.m.
|
Burnaby |
Explores ideas of embodiment, knowledge, and space within the human relationship to technology. Throughout this course, students will construct and analyze contemporary and historical models of bodily interaction with machines, understand physical practices of embodiment, and apply these concepts to representation, design, and the production of artistic interfaces. Prerequisite: Completion of 48 units, including IAT 267 and 222.
An introduction to techniques for 3D computer animation such as keyframing, performance animation, procedural methods, motion capture, and simulation. The course also includes an overview of story-boarding, scene composition, lighting and sound track generation. The course will explore current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems. Prerequisite: Minimum of 24 units, including MATH 130 or MACM 101 or MATH 150 or MATH 151 or MATH 154 or MATH 157.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Mahsoo Salimi |
Jan 11 β Apr 16, 2021: Fri, 10:30 a.m.β12:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Fri, 2:30β4:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Fri, 4:30β6:20 p.m.
|
Burnaby |
|
D103 |
Jan 11 β Apr 16, 2021: Fri, 6:30β8:20 p.m.
|
Burnaby |
Reviews and consolidates the fundamentals of digital video production, including camera and composition skills, the role of sound, lighting, and continuity and montage editing. Students will review and analyze works from traditional cinema and from contemporary digital video. The course will reinforce fundamental skills and extend the student's abilities to use a range of digital production, post-production, and presentation techniques. Prerequisite: Minimum of 48 units and IAT 202.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Kate Hennessy |
Jan 11 β Apr 16, 2021: Thu, 10:30 a.m.β12:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Fri, 12:30β2:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Fri, 2:30β4:20 p.m.
|
Burnaby |
An intermediate level investigation of interactivity explored through media, in the context of current display technologies relevant to Interactive Arts and Design. Examines recombinant, computational and compositional structures related to image, sound and video. Students explore video within technologies ranging from cell phones and mobile locative media, and hand held and wearable devices, to 3D immersive virtual and/or networked environments, video art installations, multiple scales of display technology, and responsive spaces. Students will design, produce and critically appraise work. Prerequisite: Completion of 60 units, including IAT 344.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Mehdi Nazemi |
Jan 11 β Apr 16, 2021: Mon, 2:30β4:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Mon, 4:30β6:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Mon, 6:30β8:20 p.m.
|
Burnaby |
Introduces advanced 3D computer animation and virtual world building techniques. Integrates hands-on fundamentals with design praxis and theoretical and research concerns. Fundamentals are complemented with examples from current research and design praxis. The studio aspect of the course will include assignments focusing on specific animation and behaviour modeling techniques and a team-based design project. Prerequisite: Completion of 60 units, including IAT 343.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Steve DiPaola |
Jan 11 β Apr 16, 2021: Tue, 10:30 a.m.β12:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Thu, 2:30β4:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Thu, 4:30β6:20 p.m.
|
Burnaby |
Interactive Systems
Students in this concentration learn how to design and program interactive technology used in work, play and learning.
This concentration emphasizes applying human-computer interaction principles to highly interactive applications, devices and systems. Graduates will be able to conceive, design and program applications in areas such as the web, handheld devices and games.
Students who choose this concentration must complete six of
Students will learn about and gain experience with a wide variety of interaction technologies, environments and architectures supporting user interaction with systems in work, learning and play. Applied topics may include, but are not limited to, collaboration and computers; ubiquitous and responsive environments; security, trust and privacy; networking; and distributed and heterogeneous interfaces. Emphasis is on practical experience, involving a group design/analysis project in advanced topics in human computer interaction. Prerequisite: Completion of 48 units, including IAT 201 and IAT 265. Strongly recommended: IAT 267.
XML technologies, databases and data mining are reviewed as means of storing and extracting knowledge. Server-client and service oriented architectures are examined from the perspective of building interactive systems. Web 2.0 technologies are reviewed, including peer-to-peer systems, social networking portals, and personalization technologies. Students apply conceptual knowledge by programming a web application using AJAX, servlets and a database. Prerequisite: Completion of 48 units, including IAT 235 and IAT 265.
Focuses on the design and implementation of interactive computer visualization techniques for the analysis, comprehension, and explanation of large collections of abstract information. The application of principles from perception, information visualization, interaction and visual analytics will be covered. Introduces tools for programming geometric information and displaying the results. Emphasizes development of practical skills in using graphics libraries and tools: students will develop programming experience with relevant examples and techniques. Prerequisite: IAT 201 and IAT 267 and either IAT 265 or CMPT 225. Recommended: IAT 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Christopher Shaw |
Jan 11 β Apr 16, 2021: Tue, Thu, 4:30β5:50 p.m.
|
Burnaby |
An introduction to mobile computing and the development of applications for mobile environments. The three areas that will be covered in the course are mobile technologies, application development and user interaction in a mobile setting. Students will make use of mobile application frameworks and development environments to develop their own application and project, while reinforcing concepts covered in the lectures. Topics covered include mobile development environments, user interfaces, user experience and application development guidelines, gesture recognition, location, sensors, and graphics, and others, as will be outlined in the weekly schedule. Prerequisite: Completion of 48 units, including IAT 265 and IAT 267.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Helmine Serban |
Jan 11 β Apr 16, 2021: Tue, 10:30 a.m.β12:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Tue, 2:30β4:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Tue, 4:30β6:20 p.m.
|
Burnaby |
Students will design and develop a variety of electronic games, culminating in an advanced game project. They will continue to analyze the experience of play within the game, and the connections between the game experience and broader cultural phenomena. Prerequisite: Completion of 60 units, including IAT 265 and IAT 312.
Introduces approaches to customizing and developing software applications as design-support tools to be employed in dynamic design environments comprising people, other tools, and their interactions in relation to the tasks to be performed. Discusses effective strategies for software development to find the best matching solutions for a given situation and applies the select methods in software design, prototyping, and evaluation. Makes use of software development processes, languages, and notations in representing design of the tools being developed. Experiments with contemporary systems such as drafting tools (CAD), authoring applications (for games, Websites, animations), parametric design-modeling systems, etc.; and searches their potentials to enhance design environments. Prerequisite: Completion of 60 units, including IAT 351.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Halil Erhan |
Jan 11 β Apr 16, 2021: Fri, 10:30 a.m.β12:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Fri, 12:30β2:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Fri, 2:30β4:20 p.m.
|
Burnaby |
The representation of media is introduced: specifically one dimensional (sound), two dimensional (images) and three dimensional (moving images). This course focuses on techniques and methods for creating digital video special effects, allowing students to explore their creativity while extending their graphics and programming skills in digital media. Computational techniques based on signal processing are developed that support the creation, manipulation, combination, transformation, compression, storage and display/performance of different media forms. An important aspect is representation in the temporal/spatial vs. the frequency domain and different transformation techniques. Students will be required to generate special effects, critique and analyze effects from movies, develop skills and abilities to manipulate digital video and audio, and implement their own algorithms to express their technical and artistic skills. Prerequisite: Completion of 60 units, including IAT 265 and MACM 101. Recommended: MATH 151 or equivalent.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Helmine Serban |
Jan 11 β Apr 16, 2021: Mon, 12:30β2:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Mon, 2:30β4:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Mon, 4:30β6:20 p.m.
|
Burnaby |
Design
This concentration focuses on the design and use of interactive products and systems. It emphasizes designing and understanding all aspects of successful designs. Graduates will demonstrate ability in contemporary design from requirements through design to critique and evaluation.
Students who choose this concentration must complete six of
Examines concepts of design practice and related design methods for interaction designers. Design methods include ethnography, personas, design games, role-playing, scenarios, participatory workshops, and prototyping. Prerequisite: Completion of 48 credits, including IAT 265. Recommended: IAT 102 or 233.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Ron Wakkary |
Jan 11 β Apr 16, 2021: Tue, 2:30β5:20 p.m.
|
Burnaby |
|
Paul Brokenshire |
Jan 11 β Apr 16, 2021: Fri, 9:30 a.m.β12:20 p.m.
|
Burnaby |
Provides an introduction to the art and design of human-computer interfaces, design methods, prototyping and evaluation of user interfaces. Examines issues of interactivity and its relation to human contexts and technological systems. The role of aesthetic, symbolic, affective and cultural factors will be assessed in concert with scientific and technological issues. The class is primarily focused on visual interfaces on computer monitors and hand-held devices, but culminates with considerations of increasingly physical interactions in ubiquitous environments. Prerequisite: Completion of 48 units, including IAT 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Wolfgang Stuerzlinger |
Jan 11 β Apr 16, 2021: Mon, 10:30 a.m.β12:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Mon, 12:30β2:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Mon, 2:30β4:20 p.m.
|
Burnaby |
Introduces material properties and performance in the context of interactive artifacts. Covers criteria for material selection, including durability, environmental effects, tactile properties, manufacturing processes, compatibility and effects of particular forms of use. Prerequisite: Prerequisite: IAT 233.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Henry Lin |
Jan 11 β Apr 16, 2021: Thu, 12:30β2:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Fri, 12:30β2:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Fri, 2:30β4:20 p.m.
|
Burnaby |
Advanced theory and implementation of web media from a design perspective. Students will design and develop web media that focuses on communication and design issues for a variety of users. This course will address design methods and approaches for technical aspects such as content management, responsive design, and server-side support. Prerequisite: IAT 235 and IAT 265.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Paul Brokenshire |
Jan 11 β Apr 16, 2021: Tue, 12:30β2:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Tue, 2:30β4:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Tue, 4:30β6:20 p.m.
|
Burnaby |
|
Helmine Serban |
Jan 11 β Apr 16, 2021: Thu, 10:30 a.m.β12:20 p.m.
|
Burnaby |
|
D201 |
Jan 11 β Apr 16, 2021: Thu, 2:30β4:20 p.m.
|
Burnaby |
|
D202 |
Jan 11 β Apr 16, 2021: Thu, 4:30β6:20 p.m.
|
Burnaby |
Provides students with the opportunity to experiment with designing in various non-normative frameworks provided by cultural studies, critical theory and phenomenology. Students will examine design's potential for cultural, social and ethical critique of emerging technologies and society. Rather than merely illustrating theoretical positions, this examination involves enacting and embodying differing theoretical positions, thereby rendering criticism productive. Individual design expertise and voice is emphasized. Prerequisite: Completion of 60 units.
Section | Instructor | Day/Time | Location |
---|---|---|---|
William Odom |
Jan 11 β Apr 16, 2021: Thu, 11:30 a.m.β2:20 p.m.
|
Burnaby |
Examines evaluation concepts and methods for designers. Introduces a range of evaluation approaches including informal usability studies, lab experiments, field studies, and analytically-based evaluations. Students will explore techniques for feedback including usability tests, observation, interviews, heuristic reviews, and discursive evaluations. Underlying concepts of evaluation including scientific experimentation, ethnography, phenomenology, and aesthetics will be discussed. Students will learn how to design and implement appropriate evaluation studies for a range of design projects. Prerequisite: IAT 334 and completion of 60 units. Recommended: IAT 201 and 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Alissa Antle |
Jan 11 β Apr 16, 2021: Wed, 9:30 a.m.β12:20 p.m.
|
Burnaby |
Introduces computer-based tools for representing and fabricating designs. Covers the representation of work within a design process, the use of visualization techniques to communicate with clients, and the use of digital fabrication technology to build prototypes. Projects are chosen to highlight key representational issues in contemporary design practice. Prerequisite: Completion of 60 units and IAT 336.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Halil Erhan |
Jan 11 β Apr 16, 2021: Tue, 2:30β4:20 p.m.
|
Burnaby |
|
D101 |
Jan 11 β Apr 16, 2021: Wed, 2:30β4:20 p.m.
|
Burnaby |
|
D102 |
Jan 11 β Apr 16, 2021: Wed, 4:30β6:20 p.m.
|
Burnaby |
Develops programming and scripting skills for developing combined software, and hardware prototype versions of interactive objects and environments. Covers the art and design of interactive objects and environments. Methodologies emphasizing embodiment, kinesthetics and haptics are introduced by combining theory and practice. Students develop programming skills for developing working prototypes comprised of software, sensors, and hardware. Prerequisite: Completion of 60 units, including IAT 233, 235 and 267.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Russell Taylor |
Jan 11 β Apr 16, 2021: Thu, 4:30β8:20 p.m.
|
Burnaby |
Ά‘ΟγΤ°AV students enrolled in the Accelerated Master's degree program within the School of Interactive Arts and Technology may apply a maximum of 9 graduate course units, taken while completing the bachelor's degree, towards the upper division undergraduate electives of the bachelor's program and the requirements of the master's degree. At least 6 of the 9 graduate course units must come from IAT 803, 804, or 806. For more information go to: /dean-gradstudies/future/academicprograms/AcceleratedMasters.html.
Ά‘ΟγΤ°AV 2nd Bachelor's Degree Requirements
Writing, Quantitative, and Breadth Requirements
/ugcr/for_students/wqb_requirements.html
Residency Requirements and Transfer Credit
Courses not used towards a previous degree (as determined by the institution awarding that degree) may be used to reduce the number of courses required in the second BA degree where applicable. Courses extra to previous degrees may be counted towards the second BA degree if completed before admission into the second BA or BSc degree, to a maximum of 15 units, in accordance with Faculty regulations. Students must obtain written approval from the Faculty Advisors.
Second degree students may not complete courses at another institution through a Letter of Permission.
Elective Courses
In addition to the courses listed above, students should consult an academic advisor to plan the remaining required elective courses.