Interactive Arts and Technology Second Degree
Ά‘ΟγΤ°AV Requirements
Please refer to the admission requirements section.
Program Requirements
Prerequisite Grade Requirement
Interactive Arts and Technology course entry requires a grade of C- or better in each prerequisite course.
Students must obtain permission from the department if they wish to complete, for further credit, any course that is a prerequisite for a course the student has already completed with a grade of C- or higher.
Continuance Requirements
Students in the School of Interactive Arts and Technology are required to maintain a 2.4 GPA in their IAT courses. Students who fall below this continuance requirement will be placed on academic warning in the School of Interactive Arts and Technology and will have two semesters to bring their IAT GPA to a 2.4 or higher. Failure to do so will result in removal from the Interactive Arts and Technology Major or Joint Major program.
Students removed from the Interactive Arts and Technology Major or Joint Major program will be placed in the Faculty of Communication, Art and Technology Double Minor Program. Students wishing to transfer back into the Major or Joint Major will need to meet the admission requirements to obtain re-entry.
Upper Division Requirements
A major in Interactive Arts and Technology requires 30 upper division IAT units. Of these, students must take IAT 309W.
Of the total of 44 upper division units required to their degree, students must complete a total of 24 units chosen from the following arts courses to satisfy the BA requirements:
Examines the discipline of game design. Games are studied across three analytical frameworks: games as rules (formal system), games as play (experiential system), games as culture (social system). Includes analytical and practical exercises in game design. Prerequisite: Completion of 48 units, including IAT 265.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Yingchen Yang |
Sep 4 β Dec 3, 2018: Mon, 2:30β4:20 p.m.
|
Surrey |
|
D101 |
Yingchen Yang |
Sep 4 β Dec 3, 2018: Mon, 4:30β6:20 p.m.
|
Surrey |
D102 |
Yingchen Yang |
Sep 4 β Dec 3, 2018: Mon, 6:30β8:20 p.m.
|
Surrey |
Explores the role of narrative in various media and New Media environments, from traditional linear environments and multi-linear and networked media environments. Examines the relationship of narrative elements in the light of the practice and the aesthetics of New Media. It will include an overview of New Media theorists. Prerequisite: Completion of 48 units.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Michael Filimowicz |
Sep 4 β Dec 3, 2018: Thu, 8:30β11:20 a.m.
|
Surrey |
Explores ideas of embodiment, knowledge, and space within the human relationship to technology. Throughout this course, students will construct and analyze contemporary and historical models of bodily interaction with machines, understand physical practices of embodiment, and apply these concepts to representation, design, and the production of artistic interfaces. Prerequisite: Completion of 48 units, including IAT 267 and 222.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Philippe Pasquier |
Sep 4 β Dec 3, 2018: Thu, 1:30β5:20 p.m.
|
Surrey |
Provides an introduction to the art and design of human-computer interfaces, design methods, prototyping and evaluation of user interfaces. Examines issues of interactivity and its relation to human contexts and technological systems. The role of aesthetic, symbolic, affective and cultural factors will be assessed in concert with scientific and technological issues. The class is primarily focused on visual interfaces on computer monitors and hand-held devices, but culminates with considerations of increasingly physical interactions in ubiquitous environments. Prerequisite: Completion of 48 units, including IAT 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Wolfgang Stuerzlinger |
Sep 4 β Dec 3, 2018: Thu, 12:30β2:20 p.m.
|
Surrey |
|
D101 |
Sep 4 β Dec 3, 2018: Thu, 2:30β4:20 p.m.
|
Surrey |
|
D102 |
Sep 4 β Dec 3, 2018: Thu, 4:30β6:20 p.m.
|
Surrey |
|
D103 |
Sep 4 β Dec 3, 2018: Thu, 6:30β8:20 p.m.
|
Surrey |
An introduction to techniques for 3D computer animation such as keyframing, performance animation, procedural methods, motion capture, and simulation. The course also includes an overview of story-boarding, scene composition, lighting and sound track generation. The course will explore current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems. Prerequisite: Minimum of 24 units, including MATH 130 or MACM 101 or MATH 150 or MATH 151 or MATH 154 or MATH 157.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Steve DiPaola |
Sep 4 β Dec 3, 2018: Mon, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
Steve DiPaola |
Sep 4 β Dec 3, 2018: Mon, 12:30β2:20 p.m.
|
Surrey |
D102 |
Steve DiPaola |
Sep 4 β Dec 3, 2018: Mon, 2:30β4:20 p.m.
|
Surrey |
D103 |
Steve DiPaola |
Sep 4 β Dec 3, 2018: Mon, 4:30β6:20 p.m.
|
Surrey |
Reviews and consolidates the fundamentals of digital video production, including camera and composition skills, the role of sound, lighting, and continuity and montage editing. Students will review and analyze works from traditional cinema and from contemporary digital video. The course will reinforce fundamental skills and extend the student's abilities to use a range of digital production, post-production, and presentation techniques. Prerequisite: Minimum of 48 units and IAT 202 or other approved digital video course.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Gabriela Aceves-Sepulveda |
Sep 4 β Dec 3, 2018: Tue, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
Gabriela Aceves-Sepulveda |
Sep 4 β Dec 3, 2018: Tue, 12:30β2:20 p.m.
|
Surrey |
D102 |
Gabriela Aceves-Sepulveda |
Sep 4 β Dec 3, 2018: Tue, 2:30β4:20 p.m.
|
Surrey |
Specific details of courses to be offered will be published prior to registration each semester. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1,2,3,4,5,6,7,8,9. Prerequisite: Completion of 45 units.
Provides students with the opportunity to experiment with designing in various non-normative frameworks provided by cultural studies, critical theory and phenomenology. Students will examine design's potential for cultural, social and ethical critique of emerging technologies and society. Rather than merely illustrating theoretical positions, this examination involves enacting and embodying differing theoretical positions, thereby rendering criticism productive. Individual design expertise and voice is emphasized. Prerequisite: Completion of 60 units.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Paul Brokenshire |
Sep 4 β Dec 3, 2018: Fri, 9:30 a.m.β12:20 p.m.
|
Surrey |
Develops programming and scripting skills for developing combined software, and hardware prototype versions of interactive objects and environments. Covers the art and design of interactive objects and environments. Methodologies emphasizing embodiment, kinesthetics and haptics are introduced by combining theory and practice. Students develop programming skills for developing working prototypes comprised of software, sensors, and hardware. Prerequisite: Completion of 60 units, including IAT 233, 235 and 267.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Russell Taylor |
Sep 4 β Dec 3, 2018: Thu, 5:30β9:20 p.m.
|
Vancouver |
An intermediate level investigation of interactivity explored through media, in the context of current display technologies relevant to Interactive Arts and Design. Examines recombinant, computational and compositional structures related to image, sound and video. Students explore video within technologies ranging from cell phones and mobile locative media, and hand held and wearable devices, to 3D immersive virtual and/or networked environments, video art installations, multiple scales of display technology, and responsive spaces. Students will design, produce and critically appraise work. Prerequisite: Completion of 60 units, including IAT 344.
Introduces advanced 3D computer animation and virtual world building techniques. Integrates hands-on fundamentals with design praxis and theoretical and research concerns. Fundamentals are complemented with examples from current research and design praxis. The studio aspect of the course will include assignments focusing on specific animation and behaviour modeling techniques and a team-based design project. Prerequisite: Completion of 60 units, including IAT 343.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Wolfgang Stuerzlinger |
Sep 4 β Dec 3, 2018: Fri, 12:30β2:20 p.m.
|
Surrey |
|
D101 |
Sep 4 β Dec 3, 2018: Fri, 2:30β4:20 p.m.
|
Surrey |
|
D102 |
Sep 4 β Dec 3, 2018: Fri, 4:30β6:20 p.m.
|
Surrey |
Specific details of courses to be offered will be published prior to enrollment each term. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1, 2, 3, 4, 5, 6, 7, 8, 9. Prerequisite: Completion of 60 units.
Students will complete a project of significant size and scope that allows them to bring together skills and knowledge learned across a variety of courses in SIAT. They will produce a design, media, or interactive system artifact that is of a high caliber ("portfolio' quality) along with a detailed report of the project activities completed throughout the term, the methods or processes used, the knowledge learned, and a description of the final outcomes. Projects will be presented publicly at an end-of-the-term graduation showcase. Prerequisite: Completion of 90 credits (ensuring a 4th year equivalent student), including 18 upper division IAT units plus IAT 309W. Enrollment is competitive- each term we will enroll a maximum of 20 students or team based on the strongest student project ideas and CGPA.
any upper division course from communication (CMNS), publishing (PUB), cognitive science (COGS), contemporary arts (CA), human geography (GEOG), philosophy (PHIL), business (BUS), or psychology (PSYC)
Concentrations
A concentration is an area of specialization that approved IAT majors may pursue within their Bachelor of Arts. SIAT offers concentrations in Media Arts, Interactive Systems and Design.
Students may choose their area of concentration after completing at least 27 units of lower division core courses. All upper division (300 & 400 level) concentration courses must be completed at Ά‘ΟγΤ°AV.
Areas of concentration are only open to approved IAT majors. Acceptance to concentrations is limited due to the limited spaces in required courses; students will be accepted to these concentrations based on their CGPA and are required to maintain the specified CGPA while pursuing the concentration. Students can be accepted only to one concentration at a time. Once admitted to a concentration, students are given access to reserved seats for six consecutive semesters. After six consecutive semesters, students will no longer have access to the reserved seats.
Students are encouraged to speak with their undergraduate advisor early in their academic career regarding admission to their chosen concentration.
Students may complete more than one concentration. All completed concentrations will be recognized on their degrees.
Media Arts
This concentration studies the creation, analysis and understanding of new media. New media environments are both computational artifacts and cultural experiences that include historical, social, aesthetic, and economic processes.
Graduates will be skilled in the critical analysis and making of new media forms such as electronic games, digital video, computer animation, and interactive multimedia.
Students who choose this concentration must complete all of
Explores the role of narrative in various media and New Media environments, from traditional linear environments and multi-linear and networked media environments. Examines the relationship of narrative elements in the light of the practice and the aesthetics of New Media. It will include an overview of New Media theorists. Prerequisite: Completion of 48 units.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Michael Filimowicz |
Sep 4 β Dec 3, 2018: Thu, 8:30β11:20 a.m.
|
Surrey |
Explores ideas of embodiment, knowledge, and space within the human relationship to technology. Throughout this course, students will construct and analyze contemporary and historical models of bodily interaction with machines, understand physical practices of embodiment, and apply these concepts to representation, design, and the production of artistic interfaces. Prerequisite: Completion of 48 units, including IAT 267 and 222.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Philippe Pasquier |
Sep 4 β Dec 3, 2018: Thu, 1:30β5:20 p.m.
|
Surrey |
An introduction to techniques for 3D computer animation such as keyframing, performance animation, procedural methods, motion capture, and simulation. The course also includes an overview of story-boarding, scene composition, lighting and sound track generation. The course will explore current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems. Prerequisite: Minimum of 24 units, including MATH 130 or MACM 101 or MATH 150 or MATH 151 or MATH 154 or MATH 157.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Steve DiPaola |
Sep 4 β Dec 3, 2018: Mon, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
Steve DiPaola |
Sep 4 β Dec 3, 2018: Mon, 12:30β2:20 p.m.
|
Surrey |
D102 |
Steve DiPaola |
Sep 4 β Dec 3, 2018: Mon, 2:30β4:20 p.m.
|
Surrey |
D103 |
Steve DiPaola |
Sep 4 β Dec 3, 2018: Mon, 4:30β6:20 p.m.
|
Surrey |
Reviews and consolidates the fundamentals of digital video production, including camera and composition skills, the role of sound, lighting, and continuity and montage editing. Students will review and analyze works from traditional cinema and from contemporary digital video. The course will reinforce fundamental skills and extend the student's abilities to use a range of digital production, post-production, and presentation techniques. Prerequisite: Minimum of 48 units and IAT 202 or other approved digital video course.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Gabriela Aceves-Sepulveda |
Sep 4 β Dec 3, 2018: Tue, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
Gabriela Aceves-Sepulveda |
Sep 4 β Dec 3, 2018: Tue, 12:30β2:20 p.m.
|
Surrey |
D102 |
Gabriela Aceves-Sepulveda |
Sep 4 β Dec 3, 2018: Tue, 2:30β4:20 p.m.
|
Surrey |
An intermediate level investigation of interactivity explored through media, in the context of current display technologies relevant to Interactive Arts and Design. Examines recombinant, computational and compositional structures related to image, sound and video. Students explore video within technologies ranging from cell phones and mobile locative media, and hand held and wearable devices, to 3D immersive virtual and/or networked environments, video art installations, multiple scales of display technology, and responsive spaces. Students will design, produce and critically appraise work. Prerequisite: Completion of 60 units, including IAT 344.
Introduces advanced 3D computer animation and virtual world building techniques. Integrates hands-on fundamentals with design praxis and theoretical and research concerns. Fundamentals are complemented with examples from current research and design praxis. The studio aspect of the course will include assignments focusing on specific animation and behaviour modeling techniques and a team-based design project. Prerequisite: Completion of 60 units, including IAT 343.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Wolfgang Stuerzlinger |
Sep 4 β Dec 3, 2018: Fri, 12:30β2:20 p.m.
|
Surrey |
|
D101 |
Sep 4 β Dec 3, 2018: Fri, 2:30β4:20 p.m.
|
Surrey |
|
D102 |
Sep 4 β Dec 3, 2018: Fri, 4:30β6:20 p.m.
|
Surrey |
Interactive Systems
Students in this concentration learn how to design and program interactive technology used in work, play and learning.
This concentration emphasizes applying human-computer interaction principles to highly interactive applications, devices and systems. Graduates will be able to conceive, design and program applications in areas such as the web, handheld devices and games.
Students who choose this concentration must complete six of
Students will learn about and gain experience with a wide variety of interaction technologies, environments and architectures supporting user interaction with systems in work, learning and play. Applied topics may include, but are not limited to, collaboration and computers; ubiquitous and responsive environments; security, trust and privacy; networking; and distributed and heterogeneous interfaces. Emphasis is on practical experience, involving a group design/analysis project in advanced topics in human computer interaction. Prerequisite: Completion of 48 units, including IAT 265 or other approved second year programming course, and IAT 201 or equivalent introductory HCI course. Strongly recommended: IAT 267.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Brian Fisher |
Sep 4 β Dec 3, 2018: Tue, 4:30β6:20 p.m.
|
Surrey |
|
D101 |
Sep 4 β Dec 3, 2018: Wed, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D102 |
Sep 4 β Dec 3, 2018: Wed, 12:30β2:20 p.m.
|
Surrey |
XML technologies, databases and data mining are reviewed as means of storing and extracting knowledge. Server-client and service oriented architectures are examined from the perspective of building interactive systems. Web 2.0 technologies are reviewed, including peer-to-peer systems, social networking portals, and personalization technologies. Students apply conceptual knowledge by programming a web application using AJAX, servlets and a database. Prerequisite: Completion of 48 units, including IAT 235, and either IAT 265 or other approved second year programming course.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Marek Hatala |
Sep 4 β Dec 3, 2018: Fri, 12:30β2:20 p.m.
|
Surrey |
|
D103 |
Sep 4 β Dec 3, 2018: Mon, 4:30β6:20 p.m.
|
Surrey |
|
D104 |
Sep 4 β Dec 3, 2018: Mon, 6:30β8:20 p.m.
|
Surrey |
Focuses on the design and implementation of interactive computer visualization techniques for the analysis, comprehension, and explanation of large collections of abstract information. The application of principles from perception, information visualization, interaction and visual analytics will be covered. Introduces tools for programming geometric information and displaying the results. Emphasizes development of practical skills in using graphics libraries and tools: students will develop programming experience with relevant examples and techniques. Prerequisite: IAT 201 and IAT 267 and either IAT 265 or CMPT 225 or other approved second year programming course. Recommended: IAT 235.
An introduction to mobile computing and the development of applications for mobile environments. The three areas that will one covered in the course are mobile technologies, application development and user interaction in a mobile setting. Students will make used of mobile application frameworks and development environments to develop their own application and project, while reinforcing concepts covered in lecture. Topics covered include mobile development environments, user interfaces, user experience and application development guidelines, gesture recognition, location, sensors, and graphics, and other, as will be outlines in the weekly schedule. Prerequisite: Completion of 48 units, including IAT 265 and one of IAT 267 or another IAT 200 level programming course.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Helmine Serban |
Sep 4 β Dec 3, 2018: Tue, 2:30β4:20 p.m.
|
Surrey |
|
D101 |
Sep 4 β Dec 3, 2018: Tue, 4:30β6:20 p.m.
|
Surrey |
|
D102 |
Sep 4 β Dec 3, 2018: Tue, 6:30β8:20 p.m.
|
Surrey |
Students will design and develop a variety of electronic games, culminating in an advanced game project. They will continue to analyze the experience of play within the game, and the connections between the game experience and broader cultural phenomena. Prerequisite: Completion of 60 units, including IAT 265 or equivalent programming course. Strongly recommended: IAT 312.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Yingchen Yang |
Sep 4 β Dec 3, 2018: Wed, 4:30β6:20 p.m.
|
Surrey |
|
E101 |
Yingchen Yang |
Sep 4 β Dec 3, 2018: Wed, 6:30β8:20 p.m.
|
Surrey |
E102 |
Yingchen Yang |
Sep 4 β Dec 3, 2018: Thu, 2:30β4:20 p.m.
|
Surrey |
Introduces approaches to customizing and developing software applications as design-support tools to be employed in dynamic design environments comprising people, other tools, and their interactions in relation to the tasks to be performed. Discusses effective strategies for software development to find the best matching solutions for a given situation and applies the select methods in software design, prototyping, and evaluation. Makes use of software development processes, languages, and notations in representing design of the tools being developed. Experiments with contemporary systems such as drafting tools (CAD), authoring applications (for games, Websites, animations), parametric design-modeling systems, etc.; and searches their potentials to enhance design environments. Prerequisite: Completion of 60 units, including IAT 351.
The representation of media is introduced: specifically one dimensional (sound), two dimensional (images) and three dimensional (moving images). This course focuses on techniques and methods for creating digital video special effects, allowing students to explore their creativity while extending their graphics and programming skills in digital media. Computational techniques based on signal processing are developed that support the creation, manipulation, combination, transformation, compression, storage and display/performance of different media forms. An important aspect is representation in the temporal/spatial vs. the frequency domain and different transformation techniques. Students will be required to generate special effects, critique and analyze effects from movies, develop skills and abilities to manipulate digital video and audio, and implement their own algorithms to express their technical and artistic skills. Prerequisite: Completion of 60 units, including IAT 265 and MACM 101. Recommended: MATH 151 or equivalent.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Helmine Serban |
Sep 4 β Dec 3, 2018: Thu, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
Sep 4 β Dec 3, 2018: Thu, 12:30β2:20 p.m.
|
Surrey |
|
D102 |
Sep 4 β Dec 3, 2018: Thu, 2:30β4:20 p.m.
|
Surrey |
Design
This concentration focuses on the design and use of interactive products and systems. It emphasizes designing and understanding all aspects of successful designs. Graduates will demonstrate ability in contemporary design from requirements through design to critique and evaluation.
Students who choose this concentration must complete six of
Examines concepts of design practice and related design methods for interaction designers. Design methods include ethnography, personas, design games, role-playing, scenarios, participatory workshops, and prototyping. Prerequisite: Completion of 48 credits, including IAT 265. Recommended: IAT 102 or 233.
Section | Instructor | Day/Time | Location |
---|---|---|---|
William Odom |
Sep 4 β Dec 3, 2018: Wed, 9:30 a.m.β12:20 p.m.
|
Surrey |
Provides an introduction to the art and design of human-computer interfaces, design methods, prototyping and evaluation of user interfaces. Examines issues of interactivity and its relation to human contexts and technological systems. The role of aesthetic, symbolic, affective and cultural factors will be assessed in concert with scientific and technological issues. The class is primarily focused on visual interfaces on computer monitors and hand-held devices, but culminates with considerations of increasingly physical interactions in ubiquitous environments. Prerequisite: Completion of 48 units, including IAT 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Wolfgang Stuerzlinger |
Sep 4 β Dec 3, 2018: Thu, 12:30β2:20 p.m.
|
Surrey |
|
D101 |
Sep 4 β Dec 3, 2018: Thu, 2:30β4:20 p.m.
|
Surrey |
|
D102 |
Sep 4 β Dec 3, 2018: Thu, 4:30β6:20 p.m.
|
Surrey |
|
D103 |
Sep 4 β Dec 3, 2018: Thu, 6:30β8:20 p.m.
|
Surrey |
Introduces material properties and performance in the context of interactive artifacts. Covers criteria for material selection, including durability, environmental effects, tactile properties, manufacturing processes, compatibility and effects of particular forms of use. Prerequisite: Prerequisite: IAT 233.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Vinu Subashini Rajus |
Sep 4 β Dec 3, 2018: Mon, 12:30β2:20 p.m.
|
Surrey |
|
D101 |
Vinu Subashini Rajus |
Sep 4 β Dec 3, 2018: Mon, 2:30β4:20 p.m.
|
Surrey |
D102 |
Vinu Subashini Rajus |
Sep 4 β Dec 3, 2018: Mon, 4:30β6:20 p.m.
|
Surrey |
D103 |
Sep 4 β Dec 3, 2018: Mon, 6:30β8:20 p.m.
|
Surrey |
Advanced theory and implementation of web media from a design perspective. Students will design and develop web media that focuses on communication and design issues for a variety of users. This course will address design methods and approaches for technical aspects such as content management, responsive design, and server-side support. Prerequisite: IAT 235 and IAT 265.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Andrew Hawryshkewich |
Sep 4 β Dec 3, 2018: Fri, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
Andrew Hawryshkewich |
Sep 4 β Dec 3, 2018: Fri, 12:30β2:20 p.m.
|
Surrey |
D102 |
Andrew Hawryshkewich |
Sep 4 β Dec 3, 2018: Fri, 2:30β4:20 p.m.
|
Surrey |
Provides students with the opportunity to experiment with designing in various non-normative frameworks provided by cultural studies, critical theory and phenomenology. Students will examine design's potential for cultural, social and ethical critique of emerging technologies and society. Rather than merely illustrating theoretical positions, this examination involves enacting and embodying differing theoretical positions, thereby rendering criticism productive. Individual design expertise and voice is emphasized. Prerequisite: Completion of 60 units.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Paul Brokenshire |
Sep 4 β Dec 3, 2018: Fri, 9:30 a.m.β12:20 p.m.
|
Surrey |
Examines evaluation concepts and methods for designers. Introduces a range of evaluation approaches including informal usability studies, lab experiments, field studies, and analytically-based evaluations. Students will explore techniques for feedback including usability tests, observation, interviews, heuristic reviews, and discursive evaluations. Underlying concepts of evaluation including scientific experimentation, ethnography, phenomenology, and aesthetics will be discussed. Students will learn how to design and implement appropriate evaluation studies for a range of design projects. Prerequisite: Completion of 60 units. Recommended: IAT 201 and 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Lyn Bartram |
Sep 4 β Dec 3, 2018: Mon, 10:30β11:20 a.m.
Sep 4 β Dec 3, 2018: Thu, 10:30 a.m.β12:20 p.m. |
Surrey Surrey |
Introduces computer-based tools for representing and fabricating designs. Covers the representation of work within a design process, the use of visualization techniques to communicate with clients, and the use of digital fabrication technology to build prototypes. Projects are chosen to highlight key representational issues in contemporary design practice. Prerequisite: Completion of 60 units and IAT 336.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Halil Erhan |
Sep 4 β Dec 3, 2018: Tue, 2:30β4:20 p.m.
|
Surrey |
|
D101 |
Halil Erhan |
Sep 4 β Dec 3, 2018: Tue, 4:30β6:20 p.m.
|
Surrey |
D102 |
Halil Erhan |
Sep 4 β Dec 3, 2018: Tue, 6:30β8:20 p.m.
|
Surrey |
Develops programming and scripting skills for developing combined software, and hardware prototype versions of interactive objects and environments. Covers the art and design of interactive objects and environments. Methodologies emphasizing embodiment, kinesthetics and haptics are introduced by combining theory and practice. Students develop programming skills for developing working prototypes comprised of software, sensors, and hardware. Prerequisite: Completion of 60 units, including IAT 233, 235 and 267.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Russell Taylor |
Sep 4 β Dec 3, 2018: Thu, 5:30β9:20 p.m.
|
Vancouver |
Ά‘ΟγΤ°AV 2nd Bachelor's Degree Requirements
Writing, Quantitative, and Breadth Requirements
/ugcr/for_students/wqb_requirements.html
Residency Requirements and Transfer Credit
Courses not used towards a previous degree (as determined by the institution awarding that degree) may be used to reduce the number of courses required in the second BA degree where applicable. Courses extra to previous degrees may be counted towards the second BA degree if completed before admission into the second BA or BSc degree, to a maximum of 15 units, in accordance with Faculty regulations. Students must obtain written approval from the Faculty Advisors.
Second degree students may not complete courses at another institution through a Letter of Permission.
Elective Courses
In addition to the courses listed above, students should consult an academic advisor to plan the remaining required elective courses.