Agile Instructional Inquiry
Grant program: Teaching and Learning Development Grant (TLDG)
Grant recipient: Bernhard Riecke, School of Interactive Arts and Technology
Project team: Patrick Pennefather, Digital Media Program, Barb Berry, Centre for Educational Excellence, Ivan Aguilar, John Desnoyers-Stewart, Alexandra Kitson, Noah Miller, Katerina Stepanova, research assistants
Timeframe: October 2018 to May 2020
Funding: $6000
Program addressed: Semester in Alternate Realities
Final report: Read Bernhard Riecke's final report (PDF)
Description: This project aims to investigate and improve our understanding of the affordance of media-rich project-based immersive learning environments (like the “semester in alternate realities” we’ll teach in Spring 2019) and how to adapt an agile process and regular feedback to enhance student learning and development during the course offering. We draw from Schon’s concept of reflection-in-action (1983), that involves a process of reflecting on the learning activities in-the-moment while we can still change them in order to benefit learners immediately rather than a post-reflection of our teaching activities.
We will engage regularly in reflection-in-action as we facilitate a project-based learning environment that challenges learners to identify social causes that resonate with them, and over the course of the semester co-construct Virtual Reality (VR) projects as a direct response. Learning outcomes will include the development of self-regulatory behaviours as they will be challenged to manage what they need to learn in order to co-construct digital artifacts together. These can be skills associated with learning to plan, manage, and collaborate on projects together, in addition to the development of hard skills like programming, video capture, animation, increased familiarity with software development environments, etc. We hypothesize that challenging students to identify and work on a socially meaningful project might enhance their intrinsic motivation and thus benefit their overall engagement and learning process, which should benefit their learning of new skills to complete the project.
Questions addressed:
- What is the relationship between student attributes, such as grit and perseverance, to student success in this course?
- To what extent and in what ways does engaging students in a socially meaningful project motivate them to learn the course material and successfully complete their projects? How does it change them?
- To what extent does the open lab environment enable students to learn from each other?
- Are the activities conducted in the morning seminars that include a range of different techniques supporting student learning? Are there specific aspects that work particularly well?
Knowledge sharing:
Findings and updates from our course were shared through the dedicated website: as well as several interviews, project videos, press releases, video documentaries, three major public showcases in the ¶ˇĎăÔ°AV Surrey Mezzanine, as well as the below additional VR showcases:
Aguilar, A., Aung, O., Danenkov, L., Lalli, R., Lee, J., MacKay, N., Martinez, A. K., Orlandea, R., Ramsay, N., Ritter, L., Ryzhov, V., Sandor, I., Shao, A., Temple-Sandison, Z., Wanner, E., Wong, S., Wu, Q., Pennefather, P., & Riecke, B. E. (2019, April 12). VR4Good Demos and Presentation [VR4Good Virtual Reality exhibits and presentations]. Emerging Media BC Community of Practice Meeting, ¶ˇĎăÔ°AV Surrey, BC, Canada.
Aguilar, A., MacKay, N., Aung, O., Orlandea, R., Wu, Q., Pennefather, P., & Riecke, B. E. (2019). The Pitch of Red [Virtual Reality exhibit]. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. /fcat/events/ugc.html
Rajwinder, R., Michels, R., Wanner, E., Lee, J., Pennefather, P., & Riecke, B. E. (2019a). Rising Waters [Virtual Reality Exhibition]. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. /fcat/events/ugc.html
Rajwinder, R., Michels, R., Wanner, E., Lee, J., Pennefather, P., & Riecke, B. E. (2019b, March 15). Rising Waters [Virtual Reality Exhibition]. How to Stay Afloat: Tackling the Oceans & Climate Change, Burnaby BC, Canada.
Riecke, B. E. (2019, May). Designing positive transformative experiences using virtual and mixed reality: From research to class-rooms [Invited Keynote]. Symposium on “Transformative Media: Designing Digital Experiences for Positive Change,” Università Cattolica di Milano, Italy.
Riecke, B. E., & Pennefather, P. (2019, June). A Fun Palace: Cybernetics, feed(loops)back and mixed reality [Invited Keynote]. Acting Cybernetically: 2019 Conference of the American Society for Cybernetics, Vancouver, BC, Canada.
Pennefather, P. & Riecke, B.E. (2019, May) Invited talk on “VR4Good in the classroom – from the instructor’s perspective” [invited talk] Emerging Media Community of Practice meeting. Host: Saeed Dyanatkar. ¶ˇĎăÔ°AV-Surrey, Surrey, Canada
Keywords: agile, immersive virtual reality, team-based learning, reflection in action, project-based learning
View Bernhard Riecke's ISTLD-funded projects:
Making the Immersive Environments Course Immersive and Experiential (G0043)
View Patrick Pennefeather's ISTLD-funded projects:
Exploring the Virtual Studio in Education (G0114) - with Larry Bafia
Agile Instructional Inquiry (G0280) - with Bernhard Riecke