Model
Objective (Acoustics)
Subjective (Soundscape)
Communicational (Information)
Methodology
Energy / Signal Measurement
Psychoacoustic Response to Stimuli
Social Survey ("Annoyance")
Qualitative Evaluation
Classification
(based on perceptual categories)
Listener Preferences, Attitudes, Habits
Listening as Information Exchange
(detecting pattern, assigning meaning)
Mediating Listener-Environment Relationships
(positive, negative, surrogate)
Role of Noise
Negative Effects / Response
damage / stress / annoyance / interference
Lo-Fi Soundscape
Negative Listening Habits (Non-listening)
Schizophonia
Music-as-Environment
Obscures Auditory Image
(reduces information, definition, clarity)
Negative Mediation
(alienation, disconnectedness --> media surrogate)
Design Criteria
(Acoustic)
Minimize Negative Effects
Listener Acceptability
Hi-Fi Balanced Soundscape
Active Listening
Variety <---> Coherence
Functional Equilibrium
Design Criteria(Electroacoustic)
Fidelity / Signal to Noise Ratio
Sound Quality
Preservation
Enhanced Listening
Same
(except the context may be indeterminate)
Design Strategies
(Acoustic)Noise Control / Abatement
(1) reduce at source
(2) inhibit transmission path
(3) isolate receiver
Risk Criteria
Hearing Conservation
Earcleaning - Soundwalk
Maximize pleasing, informative sounds
Minimize unwanted, uninformative sounds
Re-structure the Sound
(patterned, informative)
and Re-integrate into Context
Modify Relationships within the System
(at any level since it is dynamic)
Design Strategies
(Electroacoustic)Sound Effects / Muzak
Amplification / Reinforcement
Enhancement
Sound Document
Simulated Soundscape
Soundscape Composition
Surrogate Environment <--> Zero-Sum <--> Creative Extension
Continuum (Mimetic <--> Abstract)
New Syntax / Process
Relate Inner and Outer Complexity