Interactive Arts and Technology Major
The School of Interactive Arts and Technology (SIAT) offers a bachelor of arts (BA) degree in interactive arts and technology with three concentrations: design, media arts and interactive systems.
Ά‘ΟγΤ°AV Requirements
Please refer to the admission requirements section.
Program Requirements
Prerequisite Grade Requirement
Interactive Arts and Technology course entry requires a grade of C- or better in each prerequisite course.
Students must obtain permission from the department if they wish to complete, for further credit, any course that is a prerequisite for a course the student has already completed with a grade of C- or higher.
Continuance Requirements
Students in the School of Interactive Arts and Technology are required to maintain a minimum 2.00 CGPA and 2.40 GPA in their IAT courses. Students who fall below this continuance requirement will be placed on academic warning in the School of Interactive Arts and Technology and will have two semesters to bring their IAT GPA to a 2.4 or higher. Failure to do so will result in removal from the Interactive Arts and Technology Major or Joint Major program.
Students removed from the Interactive Arts and Technology Major or Joint Major program will be placed in the Faculty of Communication, Art and Technology Double Minor Program. Students wishing to transfer back into the Major or Joint Major will need to meet the admission requirements to obtain re-entry.
Lower Division Requirements
An informal introduction to programming using examples drawn from animation and graphics. Fundamental programming language features are covered, including variables, expressions, statements, loops, functions, and objects. Class design, event-driven programming or other advanced programming techniques may be introduced as needed. No prior programming experience is assumed. Prerequisite: Recommended: BC Math 12 or equivalent. Students with credit for CMPT 102, 120, 128 or 130 may not take this course for further credit. Students who have taken CMPT 125, 129 or 135 first may not then take this course for further credit. Quantitative/Breadth-Science.
or an equivalent introductory programming course such as CMPT 102, 120, 125, 126, 128, or 130
This is a project-based course that introduces the theory and hands-on practice of art and design in digital media. As the introductory course in IAT, this course teaches the core fundamental principles in 2D visual design, sequential and animation design. Students learn the fundamentals of digital photography and vector image creation. The theory is contextualized in contemporary new media design practice and is broadly applicable across disciplines. Breadth-Humanities.
Section | Instructor | Day/Time | Location |
---|---|---|---|
May 6 β Aug 2, 2019: Wed, 9:30β10:20 a.m.
|
Surrey |
||
D101 |
May 6 β Aug 2, 2019: Wed, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Wed, 12:30β2:20 p.m.
|
Surrey |
|
D103 |
May 6 β Aug 2, 2019: Wed, 2:30β4:20 p.m.
|
Surrey |
|
D104 |
May 6 β Aug 2, 2019: Wed, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D105 |
May 6 β Aug 2, 2019: Wed, 12:30β2:20 p.m.
|
Surrey |
|
D106 |
May 6 β Aug 2, 2019: Wed, 2:30β4:20 p.m.
|
Surrey |
Introduction to fundamental design principles for visual communication. Organized as a continual interplay of theory and practice, students will examine historical, philosophical, perceptual and semiotic approaches to understanding graphic design, and will explore principles of form, such as structure and composition, hierarchy, form, color, space, scale, typography, and legibility and readability through hands-on projects. Traditional time-based and interactive media forms will be compared and contrasted.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Kenneth Zupan |
May 6 β Aug 2, 2019: Thu, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
May 6 β Aug 2, 2019: Thu, 12:30β2:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Thu, 2:30β4:20 p.m.
|
Surrey |
|
D103 |
May 6 β Aug 2, 2019: Thu, 12:30β2:20 p.m.
|
Surrey |
|
D104 |
May 6 β Aug 2, 2019: Thu, 2:30β4:20 p.m.
|
Surrey |
Teaches essential skills for negotiating first-year course work successfully. Covers the principles, practice and understanding of effective communication, research, critical thinking, and teamwork with a focus on issues central to the practice of IAT as a profession. Presents opportunities to practice and develop interpersonal skills and make that expertise transferable to the workplace. Writing.
Section | Instructor | Day/Time | Location |
---|---|---|---|
May 6 β Aug 2, 2019: Tue, 2:30β5:20 p.m.
|
Surrey |
||
May 6 β Aug 2, 2019: Tue, 2:30β5:20 p.m.
|
Surrey |
Introduces the world of 3D thinking, representation and communication, with a focus on spatial thinking. Provides the foundational skills and knowledge needed to understand, create, and use computer-generated 3D representations. Covers the technical bases of representing 3D environments, technical sketching, computer-based modelling (Computer-Aided Design) and physical modelling.
Introduces game genres, structures, and programming methods basic to developing games. Students learn how games are designed and how to program the underlying patterns that facilitate play and engagement. Issues of user interface, skills and competition are discussed as are principles of compelling entertainment for players. Prerequisite: CMPT 166 (or equivalent first year programming course such as CMPT 120, 125, 126, 128, 130 or 135). Students who have obtained credit for, or are currently enrolled in, a CMPT course at the 200 division or higher, or IAT 265 or 267 may not complete this course for credit.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Yingchen Yang |
May 6 β Aug 2, 2019: Fri, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
May 6 β Aug 2, 2019: Fri, 12:30β2:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Fri, 2:30β4:20 p.m.
|
Surrey |
|
D103 |
May 6 β Aug 2, 2019: Fri, 4:30β6:20 p.m.
|
Surrey |
Introduces topics in human perception, cognition and embodied action as a foundation of design for human use. It explores the practical application of techniques for analyzing diverse interactive situations and designing effective user interfaces. Students will engage in the analysis and design of a simple user interface, gaining detailed knowledge and experience with the standard basic techniques for interface specification, prototyping and evaluation. Prerequisite: Completion of 21 units, including at least one lower division "W" course.
Explores the computational nature of technology as applied to contemporary art and design. It is a studio-based, media production course that explores new forms of art and design that are mediated by or modeled after computing processes as opposed to transforming or digitizing existing forms. Prerequisite: IAT 100 and a minimum of 21 units. Breadth-Humanities.
Section | Instructor | Day/Time | Location |
---|---|---|---|
May 6 β Aug 2, 2019: Tue, 4:30β6:20 p.m.
|
Surrey |
||
E101 |
May 6 β Aug 2, 2019: Wed, 2:30β4:20 p.m.
|
Surrey |
|
E102 |
May 6 β Aug 2, 2019: Wed, 4:30β6:20 p.m.
|
Surrey |
Introduces a discursive framework for media, design and cultural interfaces enabling students to interpret, negotiate, and engage with new media with an awareness of the significance of cultural and contextual difference. Assessment is based on written and project work. Prerequisite: Completion of 21 units. Writing/Breadth-Humanities.
Introduces key concepts within contemporary digital art practices. Issues surrounding digital art will be explored through readings, the study of artworks, and the creation of their own artistic projects. Prerequisite: Completion of 21 units. Breadth-Humanities.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Thecla Schiphorst |
May 6 β Jun 17, 2019: Tue, Thu, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
May 6 β Jun 17, 2019: Tue, Thu, 12:30β2:20 p.m.
|
Surrey |
|
D102 |
May 6 β Jun 17, 2019: Tue, Thu, 2:30β4:20 p.m.
|
Surrey |
Designing and understanding spaces used by people. The iterative process of making and criticizing, experiencing and analyzing spatial form. Compositional ideas for form-making. Critical thinking applied to design. Computers are the principal medium used in this course for form-making and visualization. Prerequisite: Completion of 21 units and IAT 106, and IAT 102 or an approved course in design.
Introduces theory and practice of designing visual representations of information. Students will learn to visually translate textual, numerical and evidentiary information so that it can be communicated to diverse user communities and contexts. An emphasis will be on understanding how the meaning of images can change over time and across contexts and cultures. Beginning with photographic images, interactive charts, graphs, and maps, projects progress to more complex information in media forms ranging from advanced aspects of the web to interactive 3D visualizations. The relationship between visual display is explored in relation to its technology of creation, including code and information architecture. Prerequisite: Completion of 21 units and IAT 102.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Michael Filimowicz |
May 6 β Aug 2, 2019: Mon, 12:30β2:20 p.m.
|
Surrey |
|
D101 |
May 6 β Aug 2, 2019: Mon, 2:30β4:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Mon, 4:30β6:20 p.m.
|
Surrey |
|
D103 |
May 6 β Aug 2, 2019: Mon, 2:30β4:20 p.m.
|
Surrey |
|
D104 |
May 6 β Aug 2, 2019: Mon, 4:30β6:20 p.m.
|
Surrey |
Using cases from topics such as animation, cinema, music and design, this course introduces a variety of programming tools and techniques. Practical use of multimedia scripting languages and authoring environments is covered in the context of a series of composition and design projects. Code libraries and programming techniques for specific media will be introduced. Assessment will be based on both programming and the expressive use of programs in their case context. Prerequisite: Completion of 21 units and IAT 167 and one of MATH 130, MACM 101, MATH 150, MATH 151, MATH 154, or MATH 157. Quantitative.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Yingchen Yang |
May 6 β Aug 2, 2019: Tue, 2:30β4:20 p.m.
|
Surrey |
|
D101 |
May 6 β Aug 2, 2019: Wed, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Wed, 12:30β2:20 p.m.
|
Surrey |
|
D103 |
May 6 β Aug 2, 2019: Wed, 2:30β4:20 p.m.
|
Surrey |
or other approved second year programming course
Introduction to the core technologies and systems used in media-rich interactive environments, including computer hardware, operating systems, input and output technologies, networking and media. The concepts will be examined by working in a high-level media programming environment. Prerequisite: Completion of 21 units and IAT 167 and one of MATH 130, MACM 101, MATH 150, MATH 151, MATH 154, or MATH 157. Recommended: IAT 265 or other second year programming course.
Section | Instructor | Day/Time | Location |
---|---|---|---|
May 6 β Aug 2, 2019: Fri, 12:30β2:20 p.m.
|
Surrey |
||
D101 |
May 6 β Aug 2, 2019: Fri, 2:30β4:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Fri, 4:30β6:20 p.m.
|
Surrey |
|
D103 |
May 6 β Aug 2, 2019: Fri, 6:30β8:20 p.m.
|
Surrey |
An introductory course in the application of geometry and linear algebra principles to computer graphical representation. Vector and matrix algebra, two and three dimensional transformations, homogeneous coordinates, perspective geometry. Prerequisite: Pre-Calculus 12 or Foundations of Mathematics 12 (or equivalent) with a grade of at least B, or MATH 100 with a grade of at least C. Quantitative.
Upper Division Requirements
A major in Interactive Arts in Technology requires 30 upper division IAT units. Of these, students must take
Develops critical thinking and writing strategies adaptable to professional communications in design, media arts and technology. Prerequisite: 48 units including a lower division W course. Writing.
Section | Instructor | Day/Time | Location |
---|---|---|---|
May 6 β Aug 2, 2019: Wed, 9:30 a.m.β12:20 p.m.
|
Surrey |
||
May 6 β Aug 2, 2019: Wed, 9:30 a.m.β12:20 p.m.
|
Surrey |
and at least two 400-level courses of at least 3 units each, excluding directed studies.
Of the total of 44 upper division units required to their degree, students must complete a total of 24 units chosen from the following arts courses to satisfy the BA requirements:
Examines the discipline of game design. Games are studied across three analytical frameworks: games as rules (formal system), games as play (experiential system), games as culture (social system). Includes analytical and practical exercises in game design. Prerequisite: Completion of 48 units, including IAT 265.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Yingchen Yang |
May 6 β Aug 2, 2019: Thu, 12:30β2:20 p.m.
|
Surrey |
|
D101 |
May 6 β Aug 2, 2019: Thu, 2:30β4:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Thu, 4:30β6:20 p.m.
|
Surrey |
Explores the role of narrative in various media and New Media environments, from traditional linear environments and multi-linear and networked media environments. Examines the relationship of narrative elements in the light of the practice and the aesthetics of New Media. It will include an overview of New Media theorists. Prerequisite: Completion of 48 units.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Michael Filimowicz |
May 6 β Aug 2, 2019: Mon, 9:30 a.m.β12:20 p.m.
|
Surrey |
Explores ideas of embodiment, knowledge, and space within the human relationship to technology. Throughout this course, students will construct and analyze contemporary and historical models of bodily interaction with machines, understand physical practices of embodiment, and apply these concepts to representation, design, and the production of artistic interfaces. Prerequisite: Completion of 48 units, including IAT 267 and 222.
The foundation course of the Business of Design program. An introduction to design and business through jointly resolving a business problem with a real client. Individually, students prototype a product or service contributing to an aspect of the larger problem. Sustainability is a goal throughout the course. Prerequisite: BUS 238.
Provides an introduction to the art and design of human-computer interfaces, design methods, prototyping and evaluation of user interfaces. Examines issues of interactivity and its relation to human contexts and technological systems. The role of aesthetic, symbolic, affective and cultural factors will be assessed in concert with scientific and technological issues. The class is primarily focused on visual interfaces on computer monitors and hand-held devices, but culminates with considerations of increasingly physical interactions in ubiquitous environments. Prerequisite: Completion of 48 units, including IAT 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
May 6 β Aug 2, 2019: Mon, 12:30β2:20 p.m.
|
Surrey |
||
D101 |
May 6 β Aug 2, 2019: Mon, 2:30β4:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Mon, 4:30β6:20 p.m.
|
Surrey |
|
D103 |
May 6 β Aug 2, 2019: Mon, 6:30β8:20 p.m.
|
Surrey |
An introduction to techniques for 3D computer animation such as keyframing, performance animation, procedural methods, motion capture, and simulation. The course also includes an overview of story-boarding, scene composition, lighting and sound track generation. The course will explore current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems. Prerequisite: Minimum of 24 units, including MATH 130 or MACM 101 or MATH 150 or MATH 151 or MATH 154 or MATH 157.
Section | Instructor | Day/Time | Location |
---|---|---|---|
May 6 β Aug 2, 2019: Fri, 10:30 a.m.β12:20 p.m.
|
Surrey |
||
D101 |
May 6 β Aug 2, 2019: Fri, 12:30β2:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Fri, 2:30β4:20 p.m.
|
Surrey |
Reviews and consolidates the fundamentals of digital video production, including camera and composition skills, the role of sound, lighting, and continuity and montage editing. Students will review and analyze works from traditional cinema and from contemporary digital video. The course will reinforce fundamental skills and extend the student's abilities to use a range of digital production, post-production, and presentation techniques. Prerequisite: Minimum of 48 units and IAT 202 or other approved digital video course.
Specific details of courses to be offered will be published prior to registration each semester. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1,2,3,4,5,6,7,8,9. Prerequisite: Completion of 45 units.
Immerses students in the development and launch of a sustainable product offering and business model. Students will develop production, operating, communication and marketing plans and then deliver products to real customers. Prerequisite: BUS 339 and an upper division Writing (W) course. Corequisite: BUS 476.
Section | Instructor | Day/Time | Location |
---|---|---|---|
May 6 β Jun 17, 2019: Wed, Fri, 8:30β10:20 a.m.
|
Surrey |
||
D101 |
May 6 β Jun 17, 2019: Wed, Fri, 10:30 a.m.β4:20 p.m.
|
Surrey |
Provides students with the opportunity to experiment with designing in various non-normative frameworks provided by cultural studies, critical theory and phenomenology. Students will examine design's potential for cultural, social and ethical critique of emerging technologies and society. Rather than merely illustrating theoretical positions, this examination involves enacting and embodying differing theoretical positions, thereby rendering criticism productive. Individual design expertise and voice is emphasized. Prerequisite: Completion of 60 units.
Develops programming and scripting skills for developing combined software, and hardware prototype versions of interactive objects and environments. Covers the art and design of interactive objects and environments. Methodologies emphasizing embodiment, kinesthetics and haptics are introduced by combining theory and practice. Students develop programming skills for developing working prototypes comprised of software, sensors, and hardware. Prerequisite: Completion of 60 units, including IAT 233, 235 and 267.
An intermediate level investigation of interactivity explored through media, in the context of current display technologies relevant to Interactive Arts and Design. Examines recombinant, computational and compositional structures related to image, sound and video. Students explore video within technologies ranging from cell phones and mobile locative media, and hand held and wearable devices, to 3D immersive virtual and/or networked environments, video art installations, multiple scales of display technology, and responsive spaces. Students will design, produce and critically appraise work. Prerequisite: Completion of 60 units, including IAT 344.
Introduces advanced 3D computer animation and virtual world building techniques. Integrates hands-on fundamentals with design praxis and theoretical and research concerns. Fundamentals are complemented with examples from current research and design praxis. The studio aspect of the course will include assignments focusing on specific animation and behaviour modeling techniques and a team-based design project. Prerequisite: Completion of 60 units, including IAT 343.
Specific details of courses to be offered will be published prior to enrollment each term. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1, 2, 3, 4, 5, 6, 7, 8, 9. Prerequisite: Completion of 60 units.
Students will complete a project of significant size and scope that allows them to bring together skills and knowledge learned across a variety of courses in SIAT. They will produce a design, media, or interactive system artifact that is of a high caliber ("portfolio' quality) along with a detailed report of the project activities completed throughout the term, the methods or processes used, the knowledge learned, and a description of the final outcomes. Projects will be presented publicly at an end-of-the-term graduation showcase. Prerequisite: Completion of 90 credits (ensuring a 4th year equivalent student), including 18 upper division IAT units plus IAT 309W. Enrollment is competitive- each term we will enroll a maximum of 20 students or team based on the strongest student project ideas and CGPA.
and any upper division course from communication (CMNS), publishing (PUB), cognitive science (COGS), contemporary arts (CA), human geography (GEOG), philosophy (PHIL), business (BUS), or psychology (PSYC).
To enroll in 400 level courses, students must complete the lower division requirements as specified above and a required upper division writing course, IAT 309W.
Concentrations
A concentration is an area of specialization that approved IAT majors may pursue within their Bachelor of Arts. SIAT offers concentrations in Media Arts, Interactive Systems and Design.
Students may choose their area of concentration after completing at least 27 units of lower division core courses. All upper division (300 & 400 level) concentration courses must be completed at Ά‘ΟγΤ°AV.
Areas of concentration are only open to approved IAT majors. Acceptance to concentrations is limited due to the limited spaces in required courses; students will be accepted to these concentrations based on their CGPA and are required to maintain the specified CGPA while pursuing the concentration. Students can be accepted only to one concentration at a time. Once admitted to a concentration, students are given access to reserved seats for six consecutive semesters. After six consecutive semesters, students will no longer have access to the reserved seats.
Students are encouraged to speak with their undergraduate advisor early in their academic career regarding admission to their chosen concentration.
Students who do not choose a concentration or are not accepted to any concentration may still complete concentration requirements and apply for recognition of the completed concentration on their degrees at the time of graduation.
Students may complete more than one concentration. All completed concentrations will be recognized on their degree.
Media Arts
This concentration studies the creation, analysis and understanding of new media. New media environments are both computational artifacts and cultural experiences that include historical, social, aesthetic, and economic processes.
Graduates will be skilled in the critical analysis and making of new media forms such as electronic games, digital video, computer animation, and interactive multimedia.
Students who choose this concentration complete all of
Explores the role of narrative in various media and New Media environments, from traditional linear environments and multi-linear and networked media environments. Examines the relationship of narrative elements in the light of the practice and the aesthetics of New Media. It will include an overview of New Media theorists. Prerequisite: Completion of 48 units.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Michael Filimowicz |
May 6 β Aug 2, 2019: Mon, 9:30 a.m.β12:20 p.m.
|
Surrey |
Explores ideas of embodiment, knowledge, and space within the human relationship to technology. Throughout this course, students will construct and analyze contemporary and historical models of bodily interaction with machines, understand physical practices of embodiment, and apply these concepts to representation, design, and the production of artistic interfaces. Prerequisite: Completion of 48 units, including IAT 267 and 222.
An introduction to techniques for 3D computer animation such as keyframing, performance animation, procedural methods, motion capture, and simulation. The course also includes an overview of story-boarding, scene composition, lighting and sound track generation. The course will explore current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems. Prerequisite: Minimum of 24 units, including MATH 130 or MACM 101 or MATH 150 or MATH 151 or MATH 154 or MATH 157.
Section | Instructor | Day/Time | Location |
---|---|---|---|
May 6 β Aug 2, 2019: Fri, 10:30 a.m.β12:20 p.m.
|
Surrey |
||
D101 |
May 6 β Aug 2, 2019: Fri, 12:30β2:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Fri, 2:30β4:20 p.m.
|
Surrey |
Reviews and consolidates the fundamentals of digital video production, including camera and composition skills, the role of sound, lighting, and continuity and montage editing. Students will review and analyze works from traditional cinema and from contemporary digital video. The course will reinforce fundamental skills and extend the student's abilities to use a range of digital production, post-production, and presentation techniques. Prerequisite: Minimum of 48 units and IAT 202 or other approved digital video course.
An intermediate level investigation of interactivity explored through media, in the context of current display technologies relevant to Interactive Arts and Design. Examines recombinant, computational and compositional structures related to image, sound and video. Students explore video within technologies ranging from cell phones and mobile locative media, and hand held and wearable devices, to 3D immersive virtual and/or networked environments, video art installations, multiple scales of display technology, and responsive spaces. Students will design, produce and critically appraise work. Prerequisite: Completion of 60 units, including IAT 344.
Introduces advanced 3D computer animation and virtual world building techniques. Integrates hands-on fundamentals with design praxis and theoretical and research concerns. Fundamentals are complemented with examples from current research and design praxis. The studio aspect of the course will include assignments focusing on specific animation and behaviour modeling techniques and a team-based design project. Prerequisite: Completion of 60 units, including IAT 343.
Interactive Systems
Students in this concentration learn how to design and program interactive technology used in work, play and learning.
This concentration emphasizes applying human-computer interaction principles to highly interactive applications, devices and systems. Graduates will be able to conceive, design and program applications in areas such as the web, handheld devices and games.
Students who choose this concentration complete six of
Students will learn about and gain experience with a wide variety of interaction technologies, environments and architectures supporting user interaction with systems in work, learning and play. Applied topics may include, but are not limited to, collaboration and computers; ubiquitous and responsive environments; security, trust and privacy; networking; and distributed and heterogeneous interfaces. Emphasis is on practical experience, involving a group design/analysis project in advanced topics in human computer interaction. Prerequisite: Completion of 48 units, including IAT 265 or other approved second year programming course, and IAT 201 or equivalent introductory HCI course. Strongly recommended: IAT 267.
XML technologies, databases and data mining are reviewed as means of storing and extracting knowledge. Server-client and service oriented architectures are examined from the perspective of building interactive systems. Web 2.0 technologies are reviewed, including peer-to-peer systems, social networking portals, and personalization technologies. Students apply conceptual knowledge by programming a web application using AJAX, servlets and a database. Prerequisite: Completion of 48 units, including IAT 235, and either IAT 265 or other approved second year programming course.
Focuses on the design and implementation of interactive computer visualization techniques for the analysis, comprehension, and explanation of large collections of abstract information. The application of principles from perception, information visualization, interaction and visual analytics will be covered. Introduces tools for programming geometric information and displaying the results. Emphasizes development of practical skills in using graphics libraries and tools: students will develop programming experience with relevant examples and techniques. Prerequisite: IAT 201 and IAT 267 and either IAT 265 or CMPT 225 or other approved second year programming course. Recommended: IAT 235.
An introduction to mobile computing and the development of applications for mobile environments. The three areas that will be covered in the course are mobile technologies, application development and user interaction in a mobile setting. Students will make use of mobile application frameworks and development environments to develop their own application and project, while reinforcing concepts covered in the lectures. Topics covered include mobile development environments, user interfaces, user experience and application development guidelines, gesture recognition, location, sensors, and graphics, and others, as will be outlined in the weekly schedule. Prerequisite: Completion of 48 units, including IAT 265 and one of IAT 267 or another IAT 200 level programming course.
Section | Instructor | Day/Time | Location |
---|---|---|---|
May 6 β Aug 2, 2019: Tue, 2:30β4:20 p.m.
|
Surrey |
||
D101 |
May 6 β Aug 2, 2019: Wed, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Wed, 12:30β2:20 p.m.
|
Surrey |
Students will design and develop a variety of electronic games, culminating in an advanced game project. They will continue to analyze the experience of play within the game, and the connections between the game experience and broader cultural phenomena. Prerequisite: Completion of 60 units, including IAT 265 or equivalent programming course. Strongly recommended: IAT 312.
Introduces approaches to customizing and developing software applications as design-support tools to be employed in dynamic design environments comprising people, other tools, and their interactions in relation to the tasks to be performed. Discusses effective strategies for software development to find the best matching solutions for a given situation and applies the select methods in software design, prototyping, and evaluation. Makes use of software development processes, languages, and notations in representing design of the tools being developed. Experiments with contemporary systems such as drafting tools (CAD), authoring applications (for games, Websites, animations), parametric design-modeling systems, etc.; and searches their potentials to enhance design environments. Prerequisite: Completion of 60 units, including IAT 351.
The representation of media is introduced: specifically one dimensional (sound), two dimensional (images) and three dimensional (moving images). This course focuses on techniques and methods for creating digital video special effects, allowing students to explore their creativity while extending their graphics and programming skills in digital media. Computational techniques based on signal processing are developed that support the creation, manipulation, combination, transformation, compression, storage and display/performance of different media forms. An important aspect is representation in the temporal/spatial vs. the frequency domain and different transformation techniques. Students will be required to generate special effects, critique and analyze effects from movies, develop skills and abilities to manipulate digital video and audio, and implement their own algorithms to express their technical and artistic skills. Prerequisite: Completion of 60 units, including IAT 265 and MACM 101. Recommended: MATH 151 or equivalent.
Design
This concentration focuses on the design and use of interactive products and systems. It emphasizes designing and understanding all aspects of successful designs. Graduates will demonstrate ability in contemporary design from requirements through design to critique and evaluation.
Students who choose this concentration complete six of
Examines concepts of design practice and related design methods for interaction designers. Design methods include ethnography, personas, design games, role-playing, scenarios, participatory workshops, and prototyping. Prerequisite: Completion of 48 credits, including IAT 265. Recommended: IAT 102 or 233.
Provides an introduction to the art and design of human-computer interfaces, design methods, prototyping and evaluation of user interfaces. Examines issues of interactivity and its relation to human contexts and technological systems. The role of aesthetic, symbolic, affective and cultural factors will be assessed in concert with scientific and technological issues. The class is primarily focused on visual interfaces on computer monitors and hand-held devices, but culminates with considerations of increasingly physical interactions in ubiquitous environments. Prerequisite: Completion of 48 units, including IAT 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
May 6 β Aug 2, 2019: Mon, 12:30β2:20 p.m.
|
Surrey |
||
D101 |
May 6 β Aug 2, 2019: Mon, 2:30β4:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Mon, 4:30β6:20 p.m.
|
Surrey |
|
D103 |
May 6 β Aug 2, 2019: Mon, 6:30β8:20 p.m.
|
Surrey |
Introduces material properties and performance in the context of interactive artifacts. Covers criteria for material selection, including durability, environmental effects, tactile properties, manufacturing processes, compatibility and effects of particular forms of use. Prerequisite: Prerequisite: IAT 233.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Kenneth Zupan |
May 6 β Aug 2, 2019: Tue, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
May 6 β Aug 2, 2019: Tue, 12:30β2:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Tue, 2:30β4:20 p.m.
|
Surrey |
|
D103 |
May 6 β Aug 2, 2019: Tue, 4:30β6:20 p.m.
|
Surrey |
Advanced theory and implementation of web media from a design perspective. Students will design and develop web media that focuses on communication and design issues for a variety of users. This course will address design methods and approaches for technical aspects such as content management, responsive design, and server-side support. Prerequisite: IAT 235 and IAT 265.
Section | Instructor | Day/Time | Location |
---|---|---|---|
May 6 β Aug 2, 2019: Thu, 8:30β10:20 a.m.
|
Surrey |
||
D101 |
May 6 β Aug 2, 2019: Thu, 12:30β2:20 p.m.
|
Surrey |
|
D102 |
May 6 β Aug 2, 2019: Thu, 2:30β4:20 p.m.
|
Surrey |
Provides students with the opportunity to experiment with designing in various non-normative frameworks provided by cultural studies, critical theory and phenomenology. Students will examine design's potential for cultural, social and ethical critique of emerging technologies and society. Rather than merely illustrating theoretical positions, this examination involves enacting and embodying differing theoretical positions, thereby rendering criticism productive. Individual design expertise and voice is emphasized. Prerequisite: Completion of 60 units.
Examines evaluation concepts and methods for designers. Introduces a range of evaluation approaches including informal usability studies, lab experiments, field studies, and analytically-based evaluations. Students will explore techniques for feedback including usability tests, observation, interviews, heuristic reviews, and discursive evaluations. Underlying concepts of evaluation including scientific experimentation, ethnography, phenomenology, and aesthetics will be discussed. Students will learn how to design and implement appropriate evaluation studies for a range of design projects. Prerequisite: Completion of 60 units. Recommended: IAT 201 and 235.
Introduces computer-based tools for representing and fabricating designs. Covers the representation of work within a design process, the use of visualization techniques to communicate with clients, and the use of digital fabrication technology to build prototypes. Projects are chosen to highlight key representational issues in contemporary design practice. Prerequisite: Completion of 60 units and IAT 336.
Develops programming and scripting skills for developing combined software, and hardware prototype versions of interactive objects and environments. Covers the art and design of interactive objects and environments. Methodologies emphasizing embodiment, kinesthetics and haptics are introduced by combining theory and practice. Students develop programming skills for developing working prototypes comprised of software, sensors, and hardware. Prerequisite: Completion of 60 units, including IAT 233, 235 and 267.
Ά‘ΟγΤ°AV Degree Requirements
Writing, Quantitative, and Breadth Requirements
Students admitted to Ά‘ΟγΤ°AV beginning in the fall 2006 term must meet writing, quantitative and breadth requirements as part of any degree program they may undertake. See Writing, Quantitative, and Breadth Requirements for university-wide information.
WQB Graduation Requirements
A grade of C- or better is required to earn W, Q or B credit
Requirement |
Units |
Notes | |
W - Writing |
6 |
Must include at least one upper division course, taken at Ά‘ΟγΤ°AV within the student’s major subject | |
Q - Quantitative |
6 |
Q courses may be lower or upper division | |
B - Breadth |
18 |
Designated Breadth | Must be outside the student’s major subject, and may be lower or upper division 6 units Social Sciences: B-Soc 6 units Humanities: B-Hum 6 units Sciences: B-Sci |
6 |
Additional Breadth | 6 units outside the student’s major subject (may or may not be B-designated courses, and will likely help fulfil individual degree program requirements) Students choosing to complete a joint major, joint honours, double major, two extended minors, an extended minor and a minor, or two minors may satisfy the breadth requirements (designated or not designated) with courses completed in either one or both program areas. |
Residency Requirements and Transfer Credit
- At least half of the program's total units must be earned through Ά‘ΟγΤ°AV study.
- At least two thirds of the program's total upper division units must be earned through Ά‘ΟγΤ°AV study.
Elective Courses
In addition to the courses listed above, students should consult an academic advisor to plan the remaining required elective courses.