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Digital Games: Genre, Structure, Programming and Play IAT 167 (3)

Introduces game genres, structures, and programming methods basic to developing games. Students learn how games are designed and how to program the underlying patterns that facilitate play and engagement. Issues of user interface, skills and competition are discussed as are principles of compelling entertainment for players. Prerequisite: CMPT 166 (or equivalent first year programming course such as CMPT 120, 125, 126, 128, 130 or 135). Students who have obtained credit for, or are currently enrolled in, a CMPT course at the 200 division or higher, or IAT 265 or 267 may not complete this course for credit.

Section Instructor Day/Time Location
Yingchen Yang
Jan 6 – Apr 13, 2015: Tue, 4:30–6:20 p.m.
Surrey
E101 Jan 6 – Apr 13, 2015: Fri, 9:30–11:20 a.m.
Surrey
E102 Jan 6 – Apr 13, 2015: Fri, 2:30–4:20 p.m.
Surrey
E103 Jan 6 – Apr 13, 2015: Fri, 12:30–2:20 p.m.
Surrey
E104 Jan 6 – Apr 13, 2015: Fri, 12:30–2:20 p.m.
Surrey
E105 Jan 6 – Apr 13, 2015: Fri, 2:30–4:20 p.m.
Surrey