Interactive Arts and Technology Major
The School of Interactive Arts and Technology (SIAT) offers a bachelor of arts (BA) degree in interactive arts and technology with three concentrations: design, media arts and interactive systems.
Ά‘ΟγΤ°AV Requirements
Ά‘ΟγΤ°AV is based on a competitive cumulative grade point average. Students whose first admission attempt is unsuccessful may improve their average by completing additional courses. Ά‘ΟγΤ°AV to the school is possible via three routes, as outlined below.
Route 1
These applicants come directly from BC high school 12 or have equivalent high school preparation in accordance with the requirements.
Route 2
Internal transfer applicants are students who have already been admitted to another Ά‘ΟγΤ°AV program, and now wish to be transfer to the School of Interactive Arts and Technology.
Students apply to the program after completing 18 units of the lower division requirements including MACM 101 or MATH 130 or equivalent, CMPT 166 or equivalent, IAT 100 or IAT 110, and IAT 102.
Route 3
These applicants apply to the School of Interactive Arts and Technology for direct transfer from another post-secondary institution.
Students apply to the program after completing 18 units of the lower division requirements listed below, or equivalents.
Prerequisite Grade Requirement
Interactive Arts and Technology course entry requires a grade of C- or better in each prerequisite course.
Students must obtain permission from the department if they wish to complete, for further credit, any course that is a prerequisite for a course the student has already completed with a grade of C- or higher.
Program Requirements
This program requires the completion of
lower and upper division requirements of the BA degree program as specified below
a total of 30 IAT upper division units
a total of at least 120 units including 45 upper division units.
Lower Division Requirements
Core Courses
SIAT lower division core requirements are as follows.
Students complete all of
An informal introduction to programming using examples drawn from animation and graphics. Fundamental programming language features are covered, including variables, expressions, statements, loops, functions, and objects. Class design, event-driven programming or other advanced programming techniques may be introduced as needed. No prior programming experience is assumed. Prerequisite: Recommended: BC Math 12 or equivalent. Students with credit for CMPT 102, 125, 126, 128, or 130 may not take this course for further credit. Quantitative/Breadth-Science.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Karol Swietlicki |
Sep 8 β Dec 7, 2015: Mon, Wed, Fri, 1:30β2:20 p.m.
|
Surrey |
|
D101 |
Karol Swietlicki |
Sep 8 β Dec 7, 2015: Mon, 12:30β1:20 p.m.
|
Surrey |
D102 |
Karol Swietlicki |
Sep 8 β Dec 7, 2015: Mon, 11:30 a.m.β12:20 p.m.
|
Surrey |
D103 |
Karol Swietlicki |
Sep 8 β Dec 7, 2015: Mon, 2:30β3:20 p.m.
|
Surrey |
D104 |
Karol Swietlicki |
Sep 8 β Dec 7, 2015: Mon, 3:30β4:20 p.m.
|
Surrey |
D105 |
Karol Swietlicki |
Sep 8 β Dec 7, 2015: Mon, 4:30β5:20 p.m.
|
Surrey |
This is a project-based course that introduces the theory and hands-on practice of art and design in digital media. As the introductory course in IAT, this course teaches the core fundamental principles in 2D visual design, sequential and animation design. Students learn the fundamentals of digital photography and vector image creation. The theory is contextualized in contemporary new media design practice and is broadly applicable across disciplines. Breadth-Humanities.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Susan Clements-Vivian |
Sep 8 β Dec 7, 2015: Wed, 10:30β11:20 a.m.
|
Surrey |
|
D101 |
Susan Clements-Vivian |
Sep 8 β Dec 7, 2015: Mon, 10:30 a.m.β12:20 p.m.
|
Surrey |
D102 |
Susan Clements-Vivian |
Sep 8 β Dec 7, 2015: Mon, 12:30β2:20 p.m.
|
Surrey |
D103 |
Susan Clements-Vivian |
Sep 8 β Dec 7, 2015: Wed, 4:30β6:20 p.m.
|
Surrey |
D104 |
Susan Clements-Vivian |
Sep 8 β Dec 7, 2015: Wed, 4:30β6:20 p.m.
|
Surrey |
D105 |
Susan Clements-Vivian |
Sep 8 β Dec 7, 2015: Thu, 8:30β10:20 a.m.
|
Surrey |
D106 |
Susan Clements-Vivian |
Sep 8 β Dec 7, 2015: Thu, 10:30 a.m.β12:20 p.m.
|
Surrey |
D107 |
Susan Clements-Vivian |
Sep 8 β Dec 7, 2015: Wed, 6:30β8:20 p.m.
|
Surrey |
D108 |
Susan Clements-Vivian |
Sep 8 β Dec 7, 2015: Wed, 6:30β8:20 p.m.
|
Surrey |
Introduction to fundamental design principles for visual communication. Organized as a continual interplay of theory and practice, students will examine historical, philosophical, perceptual and semiotic approaches to understanding graphic design, and will explore principles of form, such as structure and composition, hierarchy, form, color, space, scale, typography, and legibility and readability through hands-on projects. Traditional time-based and interactive media forms will be compared and contrasted.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Tue, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Tue, 2:30β4:20 p.m.
|
Surrey |
D102 |
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Tue, 4:30β6:20 p.m.
|
Surrey |
D104 |
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Thu, 4:30β6:20 p.m.
|
Surrey |
D105 |
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Tue, 2:30β4:20 p.m.
|
Surrey |
D106 |
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Tue, 4:30β6:20 p.m.
|
Surrey |
D108 |
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Thu, 4:30β6:20 p.m.
|
Surrey |
D109 |
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Thu, 6:30β8:20 p.m.
|
Surrey |
D110 |
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Thu, 6:30β8:20 p.m.
|
Surrey |
Teaches essential skills for negotiating first-year course work successfully. Covers the principles, practice and understanding of effective communication, research, critical thinking, and teamwork with a focus on issues central to the practice of IAT as a profession. Presents opportunities to practice and develop interpersonal skills and make that expertise transferable to the workplace. Writing.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Chantal Gibson |
Sep 8 β Dec 7, 2015: Tue, 2:30β5:20 p.m.
|
Surrey |
|
Chantal Gibson |
Sep 8 β Dec 7, 2015: Thu, 2:30β5:20 p.m.
|
Surrey |
Introduces the world of 3D thinking, representation and communication, with a focus on spatial thinking. Provides the foundational skills and knowledge needed to understand, create, and use computer-generated 3D representations. Covers the technical bases of representing 3D environments, technical sketching, computer-based modeling (Computer-Aided Design) and physical modelling.
Section | Instructor | Day/Time | Location |
---|---|---|---|
John Dill |
Sep 8 β Dec 7, 2015: Thu, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
John Dill |
Sep 8 β Dec 7, 2015: Wed, 9:30 a.m.β12:20 p.m.
|
Surrey |
D102 |
John Dill |
Sep 8 β Dec 7, 2015: Wed, 9:30 a.m.β12:20 p.m.
|
Surrey |
D103 |
John Dill |
Sep 8 β Dec 7, 2015: Mon, 2:30β5:20 p.m.
|
Surrey |
D104 |
John Dill |
Sep 8 β Dec 7, 2015: Mon, 2:30β5:20 p.m.
|
Surrey |
Introduces game genres, structures, and programming methods basic to developing games. Students learn how games are designed and how to program the underlying patterns that facilitate play and engagement. Issues of user interface, skills and competition are discussed as are principles of compelling entertainment for players. Prerequisite: CMPT 166 (or equivalent first year programming course such as CMPT 120, 125, 126, 128, 130 or 135). Students who have obtained credit for, or are currently enrolled in, a CMPT course at the 200 division or higher, or IAT 265 or 267 may not complete this course for credit.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Yingchen Yang |
Sep 8 β Dec 7, 2015: Tue, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
Yingchen Yang |
Sep 8 β Dec 7, 2015: Wed, 10:30 a.m.β12:20 p.m.
|
Surrey |
D102 |
Yingchen Yang |
Sep 8 β Dec 7, 2015: Wed, 12:30β2:20 p.m.
|
Surrey |
D103 |
Yingchen Yang |
Sep 8 β Dec 7, 2015: Wed, 4:30β6:20 p.m.
|
Surrey |
Introduces topics in human perception, cognition and embodied action as a foundation of design for human use. It explores the practical application of techniques for analyzing diverse interactive situations and designing effective user interfaces. Students will engage in the analysis and design of a simple user interface, gaining detailed knowledge and experience with the standard basic techniques for interface specification, prototyping and evaluation. Prerequisite: Completion of 24 units, including at least one lower division "W" course.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Brian Fisher |
Sep 8 β Dec 7, 2015: Mon, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
Brian Fisher |
Sep 8 β Dec 7, 2015: Tue, 10:30 a.m.β12:20 p.m.
|
Surrey |
D102 |
Brian Fisher |
Sep 8 β Dec 7, 2015: Tue, 2:30β4:20 p.m.
|
Surrey |
D103 |
Brian Fisher |
Sep 8 β Dec 7, 2015: Wed, 10:30 a.m.β12:20 p.m.
|
Surrey |
D104 |
Brian Fisher |
Sep 8 β Dec 7, 2015: Wed, 12:30β2:20 p.m.
|
Surrey |
D105 |
Brian Fisher |
Sep 8 β Dec 7, 2015: Mon, 12:30β2:20 p.m.
|
Surrey |
Explores the computational nature of technology as applied to contemporary art and design. It is a studio-based, media production course that explores new forms of art and design that are mediated by or modeled after computing processes as opposed to transforming or digitizing existing forms. Prerequisite: IAT 100 and a minimum of 15 units. Breadth-Humanities.
Introduces key concepts within contemporary digital art practices. Issues surrounding digital art will be explored through readings, the study of artworks, and the creation of their own artistic projects. Prerequisite: completion of 24 units. Breadth-Humanities.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Gabriela Aceves-Sepulveda |
Sep 8 β Dec 7, 2015: Thu, 12:30β2:20 p.m.
|
Surrey |
|
D101 |
Gabriela Aceves-Sepulveda |
Sep 8 β Dec 7, 2015: Thu, 2:30β4:20 p.m.
|
Surrey |
D102 |
Gabriela Aceves-Sepulveda |
Sep 8 β Dec 7, 2015: Thu, 4:30β6:20 p.m.
|
Surrey |
D103 |
Gabriela Aceves-Sepulveda |
Sep 8 β Dec 7, 2015: Fri, 2:30β4:20 p.m.
|
Surrey |
D104 |
Gabriela Aceves-Sepulveda |
Sep 8 β Dec 7, 2015: Fri, 12:30β2:20 p.m.
|
Surrey |
Designing and understanding spaces used by people. The iterative process of making and criticizing, experiencing and analyzing spatial form. Compositional ideas for form-making. Critical thinking applied to design. Computers are the principal medium used in this course for form-making and visualization. Prerequisite: IAT 106, and IAT 102 or an approved course in design.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Russell Taylor |
Sep 8 β Dec 7, 2015: Wed, 4:30β6:20 p.m.
|
Surrey |
|
E101 |
Russell Taylor |
Sep 8 β Dec 7, 2015: Mon, 10:30 a.m.β12:20 p.m.
|
Surrey |
E102 |
Russell Taylor |
Sep 8 β Dec 7, 2015: Mon, 2:30β4:20 p.m.
|
Surrey |
E103 |
Russell Taylor |
Sep 8 β Dec 7, 2015: Mon, 5:30β7:20 p.m.
|
Surrey |
OP01 |
Russell Taylor |
Sep 8 β Dec 7, 2015: Mon, 4:30β5:20 p.m.
|
Surrey |
Introduces theory and practice of designing visual representations of information. Students will learn to visually translate textual, numerical and evidentiary information so that it can be communicated to diverse user communities and contexts. An emphasis will be on understanding how the meaning of images can change over time and across contexts and cultures. Beginning with photographic images, interactive charts, graphs, and maps, projects progress to more complex information in media forms ranging from advanced aspects of the web to interactive 3D visualizations. The relationship between visual display is explored in relation to its technology of creation, including code and information architecture. Prerequisite: IAT 102.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Thu, 2:30β4:20 p.m.
|
Surrey |
|
D101 |
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Fri, 8:30β10:20 a.m.
|
Surrey |
D102 |
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Fri, 10:30 a.m.β12:20 p.m.
|
Surrey |
D103 |
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Fri, 8:30β10:20 a.m.
|
Surrey |
D104 |
Andrew Hawryshkewich |
Sep 8 β Dec 7, 2015: Fri, 10:30 a.m.β12:20 p.m.
|
Surrey |
Using cases from topics such as animation, cinema, music and design, this course introduces a variety of programming tools and techniques. Practical use of multimedia scripting languages and authoring environments is covered in the context of a series of composition and design projects. Code libraries and programming techniques for specific media will be introduced. Assessment will be based on both programming and the expressive use of programs in their case context. Prerequisite: IAT 167 and one of MATH 130, MACM 101, MATH 150, MATH 151, MATH 154, or MATH 157. Students who have completed IAT 267 before Dec. 31 2012 may use IAT 267 as a prerequisite for IAT 265 instead of IAT 167. Quantitative.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Yingchen Yang |
Sep 8 β Dec 7, 2015: Thu, 2:30β4:20 p.m.
|
Surrey |
|
D101 |
Yingchen Yang |
Sep 8 β Dec 7, 2015: Thu, 4:30β6:20 p.m.
|
Surrey |
D102 |
Yingchen Yang |
Sep 8 β Dec 7, 2015: Fri, 10:30 a.m.β12:20 p.m.
|
Surrey |
D103 |
Yingchen Yang |
Sep 8 β Dec 7, 2015: Fri, 12:30β2:20 p.m.
|
Surrey |
D104 |
Yingchen Yang |
Sep 8 β Dec 7, 2015: Fri, 2:30β4:20 p.m.
|
Surrey |
or other approved second year programming course
Introduction to the core technologies and systems used in media-rich interactive environments, including computer hardware, operating systems, input and output technologies, networking and media. The concepts will be examined by working in a high-level media programming environment. Prerequisite: IAT 167 and one of MATH 130, MACM 101, MATH 150, MATH 151, MATH 154, or MATH 157. Students who have completed IAT 265 before Dec. 31, 2012, may use IAT 265 as a prerequisite for IAT 267. Recommended: IAT 265 or other second year programming course.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Helmine Serban |
Sep 8 β Dec 7, 2015: Mon, 12:30β2:20 p.m.
|
Surrey |
|
D101 |
Helmine Serban |
Sep 8 β Dec 7, 2015: Mon, 2:30β4:20 p.m.
|
Surrey |
D102 |
Helmine Serban |
Sep 8 β Dec 7, 2015: Mon, 4:30β6:20 p.m.
|
Surrey |
D103 |
Helmine Serban |
Sep 8 β Dec 7, 2015: Tue, 2:30β4:20 p.m.
|
Surrey |
D104 |
Helmine Serban |
Sep 8 β Dec 7, 2015: Tue, 10:30 a.m.β12:20 p.m.
|
Surrey |
* these courses or their equivalents must have a science designation
Additional Requirements
Students in this BA program will also complete both of
Introduces a discursive framework for media, design and cultural interfaces enabling students to interpret, negotiate, and engage with new media with an awareness of the significance of cultural and contextual difference. Assessment is based on written and project work. Prerequisite: Completion of 18 units. Breadth-Humanities.
An introductory course in the application of geometry and linear algebra principles to computer graphical representation. Vector and matrix algebra, two and three dimensional transformations, homogeneous coordinates, perspective geometry. Prerequisite: Pre-Calculus 12 or Foundations of Mathematics 12 (or equivalent) with a grade of at least B, or MATH 100 with a grade of at least C. Quantitative.
Upper Division Requirements
Students in this BA program will complete 24 units chosen from the following list
Examines the discipline of game design. Games are studied across three analytical frameworks: games as rules (formal system), games as play (experiential system), games as culture (social system). Includes analytical and practical exercises in game design. Prerequisite: Completion of 48 units, including IAT 265.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Christopher Shaw |
Sep 8 β Dec 7, 2015: Thu, 12:30β2:20 p.m.
|
Surrey |
|
D101 |
Christopher Shaw |
Sep 8 β Dec 7, 2015: Fri, 10:30 a.m.β12:20 p.m.
|
Surrey |
D102 |
Christopher Shaw |
Sep 8 β Dec 7, 2015: Fri, 12:30β2:20 p.m.
|
Surrey |
Explores the role of narrative in various media and New Media environments, from traditional linear environments and multi-linear and networked media environments. Examines the relationship of narrative elements in the light of the practice and the aesthetics of New Media. It will include an overview of New Media theorists. Prerequisite: Completion of 48 units.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Michael Filimowicz |
Sep 8 β Dec 7, 2015: Wed, 9:30 a.m.β12:20 p.m.
|
Surrey |
Explores ideas of embodiment, knowledge, and space within the human relationship to technology. Throughout this course, students will construct and analyze contemporary and historical models of bodily interaction with machines, understand physical practices of embodiment, and apply these concepts to representation, design, and the production of artistic interface. Prerequisite: Completion of 48 units, including IAT 267 and 222.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Mark Nazemi |
Sep 8 β Dec 7, 2015: Wed, 9:30 a.m.β1:20 p.m.
|
Surrey |
Provides an introduction to the art and design of human-computer interfaces, design methods, prototyping and evaluation of user interfaces. Examines issues of interactivity and its relation to human contexts and technological systems. The role of aesthetic, symbolic, affective and cultural factors will be assessed in concert with scientific and technological issues. The class is primarily focused on visual interfaces on computer monitors and hand-held devices, but culminates with considerations of increasingly physical interactions in ubiquitous environments. Prerequisite: Completion of 48 units, including IAT 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Paul Brokenshire |
Sep 8 β Dec 7, 2015: Tue, 4:30β6:20 p.m.
|
Surrey |
|
E101 |
Paul Brokenshire |
Sep 8 β Dec 7, 2015: Wed, 2:30β4:20 p.m.
|
Surrey |
E102 |
Paul Brokenshire |
Sep 8 β Dec 7, 2015: Wed, 4:30β6:20 p.m.
|
Surrey |
Develops programming and scripting skills for developing combined software, and hardware prototype versions of interactive objects and environments. Covers the art and design of interactive objects and environments. Methodologies emphasizing embodiment, kinesthetics and haptics are introduced by combining theory and practice. Students develop programming skills for developing working prototypes comprised of software, sensors, and hardware. Prerequisite: Completion of 48 units, including IAT 233, 235 and 267, or IAT 230, 231, 232 and 204.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Russell Taylor |
Sep 8 β Dec 7, 2015: Tue, 1:30β5:20 p.m.
|
Surrey |
An introduction to techniques for 3D computer animation such as keyframing, performance animation, procedural methods, motion capture, and simulation. The course also includes an overview of story-boarding, scene composition, lighting and sound track generation. The course will explore current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems. Prerequisite: Minimum of 24 units, including MATH 130 or MACM 101 or MATH 151 or equivalent. Students with credit for IAT 241 may not take this course for further credit.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Steve DiPaola |
Sep 8 β Dec 7, 2015: Mon, 2:30β4:20 p.m.
|
Surrey |
|
D101 |
Steve DiPaola |
Sep 8 β Dec 7, 2015: Tue, 4:30β6:20 p.m.
|
Surrey |
D102 |
Steve DiPaola |
Sep 8 β Dec 7, 2015: Tue, 6:30β8:20 p.m.
|
Surrey |
Reviews and consolidates the fundamentals of digital video production, including camera and composition skills, the role of sound, lighting, and continuity and montage editing. Students will review and analyze works from traditional cinema and from contemporary digital video. The course will reinforce fundamental skills and extend the student's abilities to use a range of digital production, post-production, and presentation techniques. Prerequisite: Minimum of 48 units and IAT 202 or other approved digital video course. Students with credit for IAT 242 may not take this course for further credit.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Kate Hennessy |
Sep 8 β Dec 7, 2015: Tue, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
Kate Hennessy |
Sep 8 β Dec 7, 2015: Thu, 10:30 a.m.β12:20 p.m.
|
Surrey |
D102 |
Kate Hennessy |
Sep 8 β Dec 7, 2015: Thu, 12:30β2:20 p.m.
|
Surrey |
Specific details of courses to be offered will be published prior to registration each semester. Variable units: 1,2,3,4,5,6,7,8,9. Prerequisite: 48 units.
Provides students with the opportunity to experiment with designing in various non-normative frameworks provided by cultural studies, critical theory and phenomenology. Students will examine design's potential for cultural, social and ethical critique of emerging technologies and society. Rather than merely illustrating theoretical positions, this examination involves enacting and embodying differing theoretical positions, thereby rendering criticism productive. Individual design expertise and voice is emphasized. Prerequisite: Completion of 63 units.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Carman Neustaedter |
Sep 8 β Dec 7, 2015: Mon, 9:30 a.m.β12:20 p.m.
|
Surrey |
An intermediate level investigation of interactivity explored through media, in the context of current display technologies relevant to Interactive Arts and Design. Examines recombinant, computational and compositional structures related to image, sound and video. Students explore video within technologies ranging from cell phones and mobile locative media, and hand held and wearable devices, to 3D immersive virtual and/or networked environments, video art installations, multiple scales of display technology, and responsive spaces. Students will design, produce and critically appraise work. Prerequisite: IAT 344.
Introduces advanced 3D computer animation and virtual world building techniques. Integrates hands-on fundamentals with design praxis and theoretical and research concerns. Fundamentals are complemented with examples from current research and design praxis. The studio aspect of the course will include assignments focusing on specific animation and behaviour modeling techniques and a team-based design project. Prerequisite: IAT 343.
Specific details of courses to be offered will be published prior to enrolment each term. Variable units: 1,2,3,4,5,6,7,8,9. Prerequisite: 69 units.
and any upper division course from communication (CMNS), publishing (PUB), cognitive science (COGS), contemporary arts (FPA), human geography (GEOG), philosophy (PHIL), business (BUS), or psychology (PSYC).
Concentrations
A concentration is an area of specialization that approved IAT majors may pursue within their Bachelor of Arts.
Students may choose their area of concentration after completing at least 27 units of lower division core courses. All upper division (300 & 400 level) concentration courses must be completed at Ά‘ΟγΤ°AV.
Areas of concentration are only open to approved IAT majors. Students pursuing an IAT minor may not pursue an area of concentration. Acceptance to some concentrations is limited due to the limited spaces in required courses; students will be accepted to these limited concentrations based on their CGP A and are required to maintain the specified CGP A while pursuing the limited concentration. Students can be accepted only to one concentration at the same time. Students in a concentration have priority in registering for that concentration's courses. Students are required to complete all their concentration courses within two years, after this time they will lose their priority for registration in concentration courses.
Students who do not choose a concentration or are not accepted to any concentration may still complete concentration requirements and apply for recognition of the completed concentration on their degrees at the time of graduation.
Students may complete more than one concentration. All completed concentrations will be recognized on their degrees.
Concentration in Media Arts
This concentration studies the creation, analysis and understanding of new media. New media environments are both computational artifacts and cultural experiences that include historical, social, aesthetic, and economic processes.
Graduates will be skilled in the critical analysis and making of new media forms such as electronic games, digital video, computer animation, and interactive multimedia.
Students who choose this concentration must complete all of
Explores the role of narrative in various media and New Media environments, from traditional linear environments and multi-linear and networked media environments. Examines the relationship of narrative elements in the light of the practice and the aesthetics of New Media. It will include an overview of New Media theorists. Prerequisite: Completion of 48 units.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Michael Filimowicz |
Sep 8 β Dec 7, 2015: Wed, 9:30 a.m.β12:20 p.m.
|
Surrey |
Explores ideas of embodiment, knowledge, and space within the human relationship to technology. Throughout this course, students will construct and analyze contemporary and historical models of bodily interaction with machines, understand physical practices of embodiment, and apply these concepts to representation, design, and the production of artistic interface. Prerequisite: Completion of 48 units, including IAT 267 and 222.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Mark Nazemi |
Sep 8 β Dec 7, 2015: Wed, 9:30 a.m.β1:20 p.m.
|
Surrey |
An introduction to techniques for 3D computer animation such as keyframing, performance animation, procedural methods, motion capture, and simulation. The course also includes an overview of story-boarding, scene composition, lighting and sound track generation. The course will explore current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems. Prerequisite: Minimum of 24 units, including MATH 130 or MACM 101 or MATH 151 or equivalent. Students with credit for IAT 241 may not take this course for further credit.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Steve DiPaola |
Sep 8 β Dec 7, 2015: Mon, 2:30β4:20 p.m.
|
Surrey |
|
D101 |
Steve DiPaola |
Sep 8 β Dec 7, 2015: Tue, 4:30β6:20 p.m.
|
Surrey |
D102 |
Steve DiPaola |
Sep 8 β Dec 7, 2015: Tue, 6:30β8:20 p.m.
|
Surrey |
Reviews and consolidates the fundamentals of digital video production, including camera and composition skills, the role of sound, lighting, and continuity and montage editing. Students will review and analyze works from traditional cinema and from contemporary digital video. The course will reinforce fundamental skills and extend the student's abilities to use a range of digital production, post-production, and presentation techniques. Prerequisite: Minimum of 48 units and IAT 202 or other approved digital video course. Students with credit for IAT 242 may not take this course for further credit.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Kate Hennessy |
Sep 8 β Dec 7, 2015: Tue, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
Kate Hennessy |
Sep 8 β Dec 7, 2015: Thu, 10:30 a.m.β12:20 p.m.
|
Surrey |
D102 |
Kate Hennessy |
Sep 8 β Dec 7, 2015: Thu, 12:30β2:20 p.m.
|
Surrey |
An intermediate level investigation of interactivity explored through media, in the context of current display technologies relevant to Interactive Arts and Design. Examines recombinant, computational and compositional structures related to image, sound and video. Students explore video within technologies ranging from cell phones and mobile locative media, and hand held and wearable devices, to 3D immersive virtual and/or networked environments, video art installations, multiple scales of display technology, and responsive spaces. Students will design, produce and critically appraise work. Prerequisite: IAT 344.
Introduces advanced 3D computer animation and virtual world building techniques. Integrates hands-on fundamentals with design praxis and theoretical and research concerns. Fundamentals are complemented with examples from current research and design praxis. The studio aspect of the course will include assignments focusing on specific animation and behaviour modeling techniques and a team-based design project. Prerequisite: IAT 343.
Concentration in Interactive Systems
Students in this concentration learn how to design and program interactive technology used in work, play and learning.
This concentration emphasizes applying human-computer interaction principles to highly interactive applications, devices and systems. Graduates will be able to conceive, design and program applications in areas such as the web, handheld devices and games.
Students who choose this concentration must complete all of
Students will learn about and gain experience with a wide variety of interaction technologies, environments and architectures supporting user interaction with systems in work, learning and play. Applied topics may include, but are not limited to, collaboration and computers; ubiquitous and responsive environments; security, trust and privacy; networking; and distributed and heterogeneous interfaces. Emphasis is on practical experience, involving a group design/analysis project in advanced topics in human computer interaction. Prerequisite: Completion of 48 units, including IAT 265 or other approved second year programming course, and IAT 201 or equivalent introductory HCI course. Strongly recommended: IAT 267.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Liaqat Ali |
Sep 8 β Dec 7, 2015: Mon, Wed, Fri, 10:30β11:20 a.m.
|
Surrey |
XML technologies, databases and data mining are reviewed as means of storing and extracting knowledge. Server-client and service oriented architectures are examined from the perspective of building interactive systems. Web 2.0 technologies are reviewed, including peer-to-peer systems, social networking portals, and personalization technologies. Students apply conceptual knowledge by programming a web application using AJAX, servlets and a database. Prerequisite: Completion of 48 units, including IAT 235, and either IAT 265 or other approved second year programming course.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Halil Erhan |
Sep 8 β Dec 7, 2015: Tue, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
Halil Erhan |
Sep 8 β Dec 7, 2015: Thu, 9:30β11:20 a.m.
|
Surrey |
D102 |
Halil Erhan |
Sep 8 β Dec 7, 2015: Thu, 11:30 a.m.β1:20 p.m.
|
Surrey |
Focuses on the design and implementation of interactive computer visualization techniques for the analysis, comprehension, and explanation of large collections of abstract information. The application of principles from perception, information visualization, interaction and visual analytics will be covered. Introduces tools for programming geometric information and displaying the results. Emphasizes development of practical skills in using graphics libraries and tools: students will develop programming experience with relevant examples and techniques. Prerequisite: IAT 201 and IAT 267 and either IAT 265 or CMPT 225 or other approved second year programming course. Recommended: IAT 235.
Students will design and develop a variety of electronic games, culminating in an advanced game project. They will continue to analyze the experience of play within the game, and the connections between the game experience and broader cultural phenomena. Prerequisite: Completion of 63 units, including IAT 265 or equivalent programming course. Strongly recommended: IAT 312.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Yingchen Yang |
Sep 8 β Dec 7, 2015: Mon, 4:30β6:20 p.m.
|
Surrey |
|
E101 |
Yingchen Yang |
Sep 8 β Dec 7, 2015: Mon, 6:30β8:20 p.m.
|
Surrey |
E102 |
Yingchen Yang |
Sep 8 β Dec 7, 2015: Tue, 4:30β6:20 p.m.
|
Surrey |
Introduces approaches to customizing and developing software applications as design-support tools to be employed in dynamic design environments comprising people, other tools, and their interactions in relation to the tasks to be performed. Discusses effective strategies for software development to find the best matching solutions for a given situation and applies the select methods in software design, prototyping, and evaluation. Makes use of software development processes, languages, and notations in representing design of the tools being developed. Experiments with contemporary systems such as drafting tools (CAD), authoring applications (for games, Websites, animations), parametric design-modeling systems, etc.; and searches their potentials to enhance design environments. Prerequisite: Completion of 48 units, including IAT 351.
The representation of media is introduced: specifically one dimensional (sound), two dimensional (images) and three dimensional (moving images). This course focuses on techniques and methods for creating digital video special effects, allowing students to explore their creativity while extending their graphics and programming skills in digital media. Computational techniques based on signal processing are developed that support the creation, manipulation, combination, transformation, compression, storage and display/performance of different media forms. An important aspect is representation in the temporal/spatial vs. the frequency domain and different transformation techniques. Students will be required to generate special effects, critique and analyze effects from movies, develop skills and abilities to manipulate digital video and audio, and implement their own algorithms to express their technical and artistic skills. Prerequisite: IAT 265 and MACM 101. Recommended: MATH 151 or equivalent.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Helmine Serban |
Sep 8 β Dec 7, 2015: Thu, 10:30 a.m.β12:20 p.m.
|
Surrey |
|
D101 |
Helmine Serban |
Sep 8 β Dec 7, 2015: Thu, 12:30β2:20 p.m.
|
Surrey |
D102 |
Helmine Serban |
Sep 8 β Dec 7, 2015: Thu, 2:30β4:20 p.m.
|
Surrey |
Concentration in Design
This concentration focuses on the design and use of interactive products and systems. It emphasizes designing and understanding all aspects of successful designs. Graduates will demonstrate ability in contemporary design from requirements through design to critique and evaluation.
Students who choose this concentration must complete all of
Examines concepts of design practice and related design methods for interaction designers. Design methods include ethnography, personas, design games, role-playing, scenarios, participatory workshops, and prototyping. Prerequisite: Completion of 48 credits, including IAT 265. Recommended: IAT 102 or 233.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Willliam Odom |
Sep 8 β Dec 7, 2015: Thu, 8:30 a.m.β12:20 p.m.
|
Surrey |
Provides an introduction to the art and design of human-computer interfaces, design methods, prototyping and evaluation of user interfaces. Examines issues of interactivity and its relation to human contexts and technological systems. The role of aesthetic, symbolic, affective and cultural factors will be assessed in concert with scientific and technological issues. The class is primarily focused on visual interfaces on computer monitors and hand-held devices, but culminates with considerations of increasingly physical interactions in ubiquitous environments. Prerequisite: Completion of 48 units, including IAT 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Paul Brokenshire |
Sep 8 β Dec 7, 2015: Tue, 4:30β6:20 p.m.
|
Surrey |
|
E101 |
Paul Brokenshire |
Sep 8 β Dec 7, 2015: Wed, 2:30β4:20 p.m.
|
Surrey |
E102 |
Paul Brokenshire |
Sep 8 β Dec 7, 2015: Wed, 4:30β6:20 p.m.
|
Surrey |
Introduces material properties and performance in the context of interactive artifacts. Covers criteria for material selection, including durability, environmental effects, tactile properties, manufacturing processes, compatibility and effects of particular forms of use. Prerequisite: Prerequisite: IAT 233.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Kenneth Zupan |
Sep 8 β Dec 7, 2015: Mon, 12:30β2:20 p.m.
|
Surrey |
|
D101 |
Kenneth Zupan |
Sep 8 β Dec 7, 2015: Wed, 10:30 a.m.β12:20 p.m.
|
Surrey |
D102 |
Kenneth Zupan |
Sep 8 β Dec 7, 2015: Wed, 12:30β2:20 p.m.
|
Surrey |
Introduces computer-based tools for representing and fabricating designs. Covers the representation of work within a design process, the use of visualization techniques to communicate with clients, and the use of digital fabrication technology to build prototypes. Projects are chosen to highlight key representational issues in contemporary design practice. Prerequisite: 48 units and IAT 336.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Rob Woodbury |
Sep 8 β Dec 7, 2015: Tue, 2:30β4:20 p.m.
|
Surrey |
|
D101 |
Rob Woodbury |
Sep 8 β Dec 7, 2015: Thu, 10:30 a.m.β12:20 p.m.
|
Surrey |
D102 |
Rob Woodbury |
Sep 8 β Dec 7, 2015: Thu, 12:30β2:20 p.m.
|
Surrey |
Develops programming and scripting skills for developing combined software, and hardware prototype versions of interactive objects and environments. Covers the art and design of interactive objects and environments. Methodologies emphasizing embodiment, kinesthetics and haptics are introduced by combining theory and practice. Students develop programming skills for developing working prototypes comprised of software, sensors, and hardware. Prerequisite: Completion of 48 units, including IAT 233, 235 and 267, or IAT 230, 231, 232 and 204.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Russell Taylor |
Sep 8 β Dec 7, 2015: Tue, 1:30β5:20 p.m.
|
Surrey |
Provides students with the opportunity to experiment with designing in various non-normative frameworks provided by cultural studies, critical theory and phenomenology. Students will examine design's potential for cultural, social and ethical critique of emerging technologies and society. Rather than merely illustrating theoretical positions, this examination involves enacting and embodying differing theoretical positions, thereby rendering criticism productive. Individual design expertise and voice is emphasized. Prerequisite: Completion of 63 units.
Section | Instructor | Day/Time | Location |
---|---|---|---|
Carman Neustaedter |
Sep 8 β Dec 7, 2015: Mon, 9:30 a.m.β12:20 p.m.
|
Surrey |
Writing, Quantitative, and Breadth Requirements
Students admitted to Ά‘ΟγΤ°AV beginning in the fall 2006 term must meet writing, quantitative and breadth requirements as part of any degree program they may undertake. See for university-wide information.
WQB Graduation Requirements
A grade of C- or better is required to earn W, Q or B credit
Requirement |
Units |
Notes | |
W - Writing |
6 |
Must include at least one upper division course, taken at Ά‘ΟγΤ°AV within the student’s major subject | |
Q - Quantitative |
6 |
Q courses may be lower or upper division | |
B - Breadth |
18 |
Designated Breadth | Must be outside the student’s major subject, and may be lower or upper division 6 units Social Sciences: B-Soc 6 units Humanities: B-Hum 6 units Sciences: B-Sci |
6 |
Additional Breadth | 6 units outside the student’s major subject (may or may not be B-designated courses, and will likely help fulfil individual degree program requirements) Students choosing to complete a joint major, joint honours, double major, two extended minors, an extended minor and a minor, or two minors may satisfy the breadth requirements (designated or not designated) with courses completed in either one or both program areas. |
Residency Requirements and Transfer Credit
The University’s residency requirement stipulates that, in most cases, total transfer and course challenge credit may not exceed 60 units, and may not include more than 15 as upper division work.
Elective Courses
In addition to the courses listed above, students should consult an academic advisor to plan the remaining required elective courses.