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Interactive Arts and Technology Minor
間眅埶AV Requirements
間眅埶AV is competitive and based on the cumulative grade point average. Students whose first admission attempt is unsuccessful may improve their average by completing additional courses. 間眅埶AV to the school is possible via three routes, as outlined below.
Route 1
These applicants come directly from BC high school 12 or have equivalent high school preparation in accordance with the requirements listed under the BC/Yukon high school section (see).
Route 2
Internal transfer applicants are students who have already been admitted to another 間眅埶AV program, and now wish to be transfer to the School of Interactive Arts and Technology.
Transfer requirements:
Students may apply to the program after completing 18 units which must include 9 lower division IAT units chosen from IAT 100, 102, 103W, 106, 167, 201, 202, 206W, 222, 233, 235, 265 or 267.
間眅埶AV is selective and a minimum competitive CGPA will be required.
Route 3
These applicants apply to the School of Interactive Arts and Technology for direct transfer from another post-secondary institution.
Students apply to the program after completing 18 units of the lower division requirements listed below, or equivalents.
Lower Division Requirements
Students complete three of
This is a project-based course that introduces the theory and hands-on practice of art and design in digital media. As the introductory course in IAT, this course teaches the core fundamental principles in 2D visual design, sequential and animation design. Students learn the fundamentals of digital photography and vector image creation. The theory is contextualized in contemporary new media design practice and is broadly applicable across disciplines. Breadth-Humanities.
Introduction to fundamental design principles for visual communication. Organized as a continual interplay of theory and practice, students will examine historical, philosophical, perceptual and semiotic approaches to understanding graphic design, and will explore principles of form, such as structure and composition, hierarchy, form, color, space, scale, typography, and legibility and readability through hands-on projects. Traditional time-based and interactive media forms will be compared and contrasted.
Introduces topics in human perception, cognition and embodied action as a foundation of design for human use. It explores the practical application of techniques for analyzing diverse interactive situations and designing effective user interfaces. Students will engage in the analysis and design of a simple user interface, gaining detailed knowledge and experience with the standard basic techniques for interface specification, prototyping and evaluation. Prerequisite: Completion of 24 units, including at least one lower division "W" course.
Explores the computational nature of technology as applied to contemporary art and design. It is a studio-based, media production course that explores new forms of art and design that are mediated by or modeled after computing processes as opposed to transforming or digitizing existing forms. Prerequisite: IAT 100 and a minimum of 15 units. Students with credit for IAT 101 may not take this course for further credit. Breadth-Humanities.
Introduces key concepts within contemporary digital art practices. Issues surrounding digital art will be explored through readings, the study of artworks, and the creation of their own artistic projects. Prerequisite: completion of 24 units. Breadth-Humanities.
Designing and understanding spaces used by people. The iterative process of making and criticizing, experiencing and analyzing spatial form. Compositional ideas for form-making. Critical thinking applied to design. Computers are the principal medium used in this course for form-making and visualization. Prerequisite: IAT 102 or an approved course in design.
Introduces theory and practice of designing visual representations of information. Students will learn to visually translate textual, numerical and evidentiary information so that it can be communicated to diverse user communities and contexts. An emphasis will be on understanding how the meaning of images can change over time and across contexts and cultures. Beginning with photographic images, interactive charts, graphs, and maps, projects progress to more complex information in media forms ranging from advanced aspects of the web to interactive 3D visualizations. The relationship between visual display is explored in relation to its technology of creation, including code and information architecture. Prerequisite: IAT 102.
Using cases from topics such as animation, cinema, music and design, this course introduces a variety of programming tools and techniques. Practical use of multimedia scripting languages and authoring environments is covered in the context of a series of composition and design projects. Code libraries and programming techniques for specific media will be introduced. Assessment will be based on both programming and the expressive use of programs in their case context. Prerequisite: IAT 167 and one of MATH 130, MACM 101, MATH 150, MATH 151, MATH 154, or MATH 157. Students who have completed IAT 267 before Dec. 31 2012 may use IAT 267 as a prerequisite for IAT 265 instead of IAT 167. Quantitative.
Introduction to the core technologies and systems used in media-rich interactive environments, including computer hardware, operating systems, input and output technologies, networking and media. The concepts will be examined by working in a high-level media programming environment. Prerequisite: IAT 167. Students who have completed IAT 265 before Dec. 31 2012, may use IAT 265 as a prerequisite for IAT 267. Recommended: IAT 265 or other second year programming course.
Upper Division Requirements
Students complete 15 upper division IAT units. Note that some upper division courses have lower division prerequisites.
Residency Requirements and Transfer Credit
The University’s residency requirement stipulates that, in most cases, total transfer and course challenge credit may not exceed 60 units, and may not include more than 15 as upper division work.